Пример #1
0
 private void Set(EntityModelRenderer renderer, string bone, bool value)
 {
     if (renderer.GetBone(bone, out var boneValue))
     {
         boneValue.Rendered = value;
     }
 }
Пример #2
0
        /// <inheritdoc />
        public ChestBlockEntity(Block block, World level, PooledTexture2D texture) : base(level, block)
        {
            Width  = 16;
            Height = 16;

            ModelRenderer = new EntityModelRenderer(new ChestModel(), texture);

            if (ModelRenderer.GetBone("head", out var head))
            {
                HeadBone = head;
            }
        }