public void SetData(EntityInstanceData data) { EntityID = data.EntityID; Position = data.Position; var components = GetComponents <AEntityComponent>(); foreach (var component in components) { component.SetData(data); } }
public EntitiesData GetEntitiesData() { var result = new EntitiesData(); foreach (var entity in entities) { var instanceData = new EntityInstanceData(System.Guid.NewGuid(), entity.prefab.PrefabID); instanceData.Position = new Vector2Int(entity.x, entity.y); result.Add(instanceData); } return(result); }
public override void SetData(EntityInstanceData data) { var fighterData = data.GetComponentData <FighterComponentData>(); if (fighterData != null) { HP = fighterData.HP; if (HP <= 0) { var animator = GetComponentInChildren <Animator>(); if (animator != null) { animator.SetBool("Dead", true); } } } }
public EntityInstanceData GetData() { EntityInstanceData data = new EntityInstanceData(EntityID, PrefabID); data.Position = Position; var components = GetComponents <AEntityComponent>(); foreach (var component in components) { var cData = component.GetData(); if (cData != null) { data.AddComponentData(cData); } } return(data); }
public override void SetData(EntityInstanceData data) { var entityDatabase = FindObjectOfType <EntityDatabase>(); var invData = data.GetComponentData <InventoryComponentData>(); if (invData != null) { for (int i = 0; i < Capacity; i++) { string id = invData.GetItem(i); if (id != string.Empty) { var item = entityDatabase.GetInstance(new System.Guid(id)); Add(item.GetComponent <Item>()); } } } }
public override void SetData(EntityInstanceData data) { }
public abstract void SetData(EntityInstanceData data);