protected void SetEquipped(EntityEquipableType type, EntityEquipable equipable) { if (equipable != null && equipable.Type != type) { return; } switch (type) { case EntityEquipableType.Shell: equippedShell = equipable; break; case EntityEquipableType.Weapon: equippedWeapon = equipable; break; case EntityEquipableType.Aura: equippedAura = equipable; break; case EntityEquipableType.Reactor: equippedReactor = equipable; break; } }
public virtual void Unequip(EntityEquipableType type) { EntityEquipable oldEq = GetEquipped(type); if (oldEq != null) { SetEquipped(type, null); OnUnequip.Invoke(master, oldEq); } }
public EntityEquipable(string name, int itemLevel, EntityEquipableType type, StatsInfluenceData.StatsInfluence[] statsInfluences = null, EntityEquipableAbility equippedAbility = null, EntityEquipableVisual visual = null) { this.name = name; this.itemLevel = itemLevel; this.type = type; this.statsInfluences = statsInfluences; this.equippedAbility = equippedAbility; this.visual = visual; }
private void BuildDefaultEquipment() { Array eqValues = Enum.GetValues(typeof(EntityEquipableType)); for (int i = 1; i < eqValues.Length; i++) { EntityEquipableType eqType = (EntityEquipableType)i; EntityEquipableBuilder builder; if (builder = _data.GetDefaultEquipableBuilder(eqType)) { int eqLevel = (HasStats ? (Stats.HasMainLevel ? Stats.MainExperience.Level : 1) : 1); EntityEquipable eq = builder.BuildEquipable(eqLevel); Equip(eq); } } }
public bool GetHasEquipped(EntityEquipableType equipmentType) { switch (equipmentType) { case EntityEquipableType.Shell: return(HasShellEquipped); case EntityEquipableType.Weapon: return(HasWeaponEquipped); case EntityEquipableType.Aura: return(HasAuraEquipped); case EntityEquipableType.Reactor: return(HasReactorEquipped); } throw new System.Exception("No Equipable " + equipmentType + " found."); }
public EntityEquipableBuilder GetDefaultEquipableBuilder(EntityEquipableType equipmentType) { switch (equipmentType) { case EntityEquipableType.Shell: return(defaultShellBuilder); case EntityEquipableType.Weapon: return(defaultWeaponBuilder); case EntityEquipableType.Aura: return(defaultAuraBuilder); case EntityEquipableType.Reactor: return(defaultReactorBuilder); } throw new System.Exception("No Equipable " + equipmentType + " found."); }
public EntityEquipable GetEquipped(EntityEquipableType equipmentType) { switch (equipmentType) { case EntityEquipableType.Shell: return(equippedShell); case EntityEquipableType.Weapon: return(equippedWeapon); case EntityEquipableType.Aura: return(equippedAura); case EntityEquipableType.Reactor: return(equippedReactor); } throw new System.Exception("No Equipable " + equipmentType + " found."); }
public static EntityEquipable ReadEntityEquipable(this NetworkReader reader) { string name = reader.ReadString(); int level = reader.ReadInt32(); EntityEquipableType type = (EntityEquipableType)reader.ReadInt32(); int statsInfluencesLength = reader.ReadInt32(); StatsInfluenceData.StatsInfluence[] statsInfluences = new StatsInfluenceData.StatsInfluence[statsInfluencesLength]; for (int i = 0; i < statsInfluencesLength; i++) { statsInfluences[i] = reader.ReadStatsInfluence(); } bool hasEquippedAbility = reader.ReadBoolean(); EntityEquipableAbility equipableAbility = null; if (hasEquippedAbility) { equipableAbility = reader.ReadEntityEquipableAbility(); } bool hasVisual = reader.ReadBoolean(); EntityEquipableVisual visual = null; if (hasVisual) { visual = reader.ReadEntityEquipableVisual(); } return(new EntityEquipable( name, level, type, statsInfluences, equipableAbility, visual)); }
public EntityEquipable(string name, int itemLevel, EntityEquipableType type, EntityEquipableVisual visual) : this(name, itemLevel, type, null, null, visual) { }
public EntityEquipable(string name, int itemLevel, EntityEquipableType type, EntityEquipableAbility equippedAbility) : this(name, itemLevel, type, null, equippedAbility, null) { }
public EntityEquipable(string name, int itemLevel, EntityEquipableType type, StatsInfluenceData.StatsInfluence[] statsInfluences) : this(name, itemLevel, type, statsInfluences, null, null) { }