void Initialize() { Name = "UnnamedArmy"; Food = Mathf.Floor(Random.value * Global.MAXIMUM_FOOD); // Create a drawer. drawer = new EntityDrawer(transform); //Attempt to wire the SelectionInterface. SelectionInterface = transform.GetComponent <SelectableObj>(); if (SelectionInterface == null) { throw new UnityException("Failed to link Army Entity to a SelectionInterface."); } else { WireSelectionInterface(); } //Present UI Components. }
protected void DrawComponentArrayGUI(List <IComponent> components) { var unfoldedComponents = EntityDrawer.GetUnfoldedComponents(_contextName, _totalNumberOfComponents); for (var i = 0; i < components.Count; i++) { var index = GetComponentIndex(components[i]); if (components[i] == null || index == -1) { continue; } EntityDrawer.DrawComponent( unfoldedComponents, _contextName, _totalNumberOfComponents, index, components[i], OnComponentRemoved, OnComponentChanged); } }
public override void OnInspectorGUI() { var binaryBlueprint = ((BinaryBlueprint)target); EditorGUI.BeginChangeCheck(); { EditorGUILayout.LabelField("Blueprint", EditorStyles.boldLabel); binaryBlueprint.name = EditorGUILayout.TextField("Name", binaryBlueprint.name); if (_context != null) { EntitasEditorLayout.BeginHorizontal(); { _contextIndex = EditorGUILayout.Popup(_contextIndex, _allContextNames); if (GUILayout.Button("Switch Context")) { switchToContext(); } } EntitasEditorLayout.EndHorizontal(); EntityDrawer.DrawComponents(_context, _entity, true); } else { EditorGUILayout.LabelField("No contexts found!"); } } var changed = EditorGUI.EndChangeCheck(); if (changed) { binaryBlueprint.Serialize(_entity); AssetDatabase.RenameAsset(AssetDatabase.GetAssetPath(target), binaryBlueprint.name); EditorUtility.SetDirty(target); } }
public override void OnInspectorGUI() { var BlueprintScriptableObject = ((BlueprintScriptableObject)target); EditorGUI.BeginChangeCheck(); { EditorGUILayout.LabelField("Blueprint", EditorStyles.boldLabel); if (_context != null) { EditorGUILayout.BeginHorizontal(); { _contextIndex = EditorGUILayout.Popup(_contextIndex, _allContextNames); if (_previousContextIndex != _contextIndex) { _previousContextIndex = _contextIndex; SwitchToContext(_contextIndex); } } EditorGUILayout.EndHorizontal(); EntityDrawer.DrawComponents(_context, _entity); } else { EditorGUILayout.LabelField("No contexts found!"); } } var changed = EditorGUI.EndChangeCheck(); if (changed || previousName != BlueprintScriptableObject.name) { previousName = BlueprintScriptableObject.name; //UpdateBlueprintLayout (); UpdateBlueprint(); EditorUtility.SetDirty(BlueprintScriptableObject); } }
//Start Delegation private void Initialize() { Name = "NoMansLand"; Food = Mathf.Floor(Random.value * Global.MAXIMUM_FOOD); drawer = new EntityDrawer(transform.GetChild(0)); }
void Awake() { EntityDrawer.Initialize(); }