public void InteractTest() { // ReSharper disable once AccessToStaticMemberViaDerivedType EntityBase raccoon = MockGame.CreatureFactory.Animal(new Coord()); raccoon.Name = "trash panda"; //for fun :) // Marking hair = new Marking() // { // Name = "hair follicle", // Description = "short", // Adjective = "dirty", // Color = "grey" // }; // raccoon.AddUnlimitedMarkings(hair); Marking dirt = new Marking() { Name = "dirt", Description = "course yet loamy", Adjective = "moist", Color = "grey & brown" }; raccoon.AddLimitedMarkings(dirt, 100); Marking grease = new Marking() { Name = "grease", Description = "a smudging", Adjective = "sticky", Color = "yellow" }; raccoon.AddLimitedMarkings(grease, 100); // ReSharper disable once AccessToStaticMemberViaDerivedType EntityBase shinyThing = MockGame.ItemFactory.Generic(new Coord(), "shiny thing"); //interact raccoon.InteractWith(shinyThing); //assert on markings Assert.AreEqual(1, shinyThing.MarkingsOn.Count); for (int i = 0; i < 100; i++) { raccoon.InteractWith(shinyThing); } Assert.AreEqual(101, shinyThing.MarkingsOn.Count); Assert.AreEqual(99, raccoon.MarkingsLeftBy.Count); }
public void AddLimitedMarkingsTest() { Marking marking = new Marking() { Name = "bruise", Color = "light purple", Description = "just past the {bodyPart}", Adjective = "round" }; _base.AddLimitedMarkings(marking, 5); Assert.AreEqual(5, _base.MarkingsLeftBy.Count); }