Пример #1
0
    public static bool CanExecuteTask(int EntityID, EntityUtilities.Orders order)
    {
        EntityAliveSDX myEntity = GameManager.Instance.World.GetEntity(EntityID) as EntityAliveSDX;

        if (myEntity)
        {
            if (GetCurrentOrder(EntityID) != order)
            {
                //                DisplayLog("CanExecuteTask(): Current Order does not match passed in Order: " + GetCurrentOrder(EntityID));
                return(false);
            }

            Entity leader   = EntityUtilities.GetLeader(EntityID);
            float  Distance = 0f;
            if (leader)
            {
                Distance = myEntity.GetDistance(leader);
            }

            // If we have an attack or revenge target, don't execute task
            if (myEntity.GetAttackTarget() != null && myEntity.GetAttackTarget().IsAlive())
            {
                // If we have a leader and they are far away, abandon the fight and go after your leader.
                if (Distance > 20)
                {
                    //DisplayLog("CanExecuteTask(): I have an Attack Target but my Leader is too far away.");
                    myEntity.SetAttackTarget(null, 0);
                    return(true);
                }

                // I have an attack target, so don't keep doing your current task
                //DisplayLog("CanExecuteTask(): I have an Attack Target: " + myEntity.GetAttackTarget().ToString() );
                return(false);
            }

            if (myEntity.GetRevengeTarget() != null && myEntity.GetRevengeTarget().IsAlive())
            {
                if (Distance > 20)
                {
                    //   DisplayLog("CanExecuteTask(): I have a Revenge Target, but my leader is too far way.");
                    myEntity.SetRevengeTarget(null);
                    return(true);
                }
                // DisplayLog("CanExecuteTask(): I have a Revenge Target: " + myEntity.GetRevengeTarget().ToString());
                return(false);
            }

            if (GetCurrentOrder(EntityID) == Orders.Follow)
            {
                if (Distance < 2)
                {
                    myEntity.moveHelper.Stop();
                    //   DisplayLog(" Too Close to leader. Moving to Look Vector");
                    myEntity.moveHelper.SetMoveTo((leader as EntityAlive).GetLookVector(), false);
                    return(false);
                }
            }

            return(true);
        }
        return(true);
    }