private void BindClubHistory() { if (history == null) { history = ClubLogic.GetUserClubHistory(username); foreach (var ch in history) { var actionType = (ClubHistoryActionType)Enum.Parse(typeof(ClubHistoryActionType), ch.ActionType); switch (actionType) { case ClubHistoryActionType.JoinClub: ch.AdditionalData = "ClubSys_Agree"; break; case ClubHistoryActionType.RejectJoinClub: ch.AdditionalData = "ClubSys_Disagree"; break; case ClubHistoryActionType.LeaveClub: ch.AdditionalData = "ClubSys_Disagree"; break; case ClubHistoryActionType.MandatoryLeaveClub: ch.AdditionalData = "ClubSys_Disagree"; break; case ClubHistoryActionType.Nominated: ch.AdditionalData = "ClubSys_Agree"; break; case ClubHistoryActionType.Dismiss: ch.AdditionalData = "ClubSys_Disagree"; break; case ClubHistoryActionType.LuckyPlayer: ch.AdditionalData = "ClubSys_Agree"; ch.ActionDescription = $"<em>{ch.ActionDescription}</em>"; break; case ClubHistoryActionType.TransferExtcredit: ch.AdditionalData = "ClubSys_Agree"; ch.ActionDescription = $"<em>{ch.ActionDescription}</em>"; break; default: ch.AdditionalData = "ClubSys_Agree"; break; } ch.AdditionalData2 = ClubLogic.TranslateClubHistoryActionType(actionType); } var bingoHistory = PlayerStrip.GetUserBingoHistory(userid); foreach (var bh in bingoHistory) { var current = new Entity.ClubHistory(); var br = new BingoResult(bh.Result, bh.ResultDetail); current.OperatorUserName = username; current.ClubID = bh.ClubID; current.AdditionalData2 = string.Empty; current.ActionDate = bh.ActionDate; switch (br.Result) { case BingoResultType.Strip: current.AdditionalData = "ClubSys_Agree"; if (br.ResultDetail == "strip") { current.ActionDescription = "获得一套球衣装备"; } else if (br.ResultDetail == "strips") { current.ActionDescription = "获得五套球衣装备"; } else { current.ActionDescription = BingoUtil.ShowBothBingoDetail("获得一件{0}", br); } break; case BingoResultType.Card: current.AdditionalData = "ClubSys_Agree"; if (br.ResultDetail == "legend") { current.ActionDescription = "获得一张视频卡"; } else { current.ActionDescription = $"获得球员卡: {Player.Cache.Load(new Guid(br.ResultDetail)).DisplayName}"; } break; case BingoResultType.Cash: current.AdditionalData = "ClubSys_Agree"; current.ActionDescription = "获得枪手币: " + br.ResultDetail; break; case BingoResultType.Both: current.AdditionalData = "ClubSys_Agree"; current.ActionDescription = BingoUtil.ShowBothBingoDetail("获得一件{0}和枪手币: {1}", br); break; default: current.AdditionalData = "ClubSys_Disagree"; current.ActionDescription = "什么都没获得"; break; } if (br.Result != BingoResultType.Null) { current.ActionDescription = $"<em>{current.ActionDescription}</em>"; } history.Add(current); } var playerHistory = PlayerLog.GetUserPlayerHistory(userid); foreach (var ph in playerHistory) { var current = new Entity.ClubHistory(); current.OperatorUserName = username; current.ClubID = ClubLogic.GetActiveUserClubs(userid)[0].ID.Value; current.AdditionalData = "ClubSys_Star"; current.ActionDescription = $"<em>{ph.TypeDesc}</em>"; current.ActionDate = ph.ActionDate; history.Add(current); } history.Sort(new ClubHistoryComparer()); } gvHistoryLog.DataSource = history; gvHistoryLog.DataBind(); }
private void BindClubHistory() { if (history == null) { history = ClubLogic.GetUserClubHistory(username); foreach (var ch in history) { var actionType = (ClubHistoryActionType) Enum.Parse(typeof (ClubHistoryActionType), ch.ActionType); switch (actionType) { case ClubHistoryActionType.JoinClub: ch.AdditionalData = "ClubSys_Agree"; break; case ClubHistoryActionType.RejectJoinClub: ch.AdditionalData = "ClubSys_Disagree"; break; case ClubHistoryActionType.LeaveClub: ch.AdditionalData = "ClubSys_Disagree"; break; case ClubHistoryActionType.MandatoryLeaveClub: ch.AdditionalData = "ClubSys_Disagree"; break; case ClubHistoryActionType.Nominated: ch.AdditionalData = "ClubSys_Agree"; break; case ClubHistoryActionType.Dismiss: ch.AdditionalData = "ClubSys_Disagree"; break; case ClubHistoryActionType.LuckyPlayer: ch.AdditionalData = "ClubSys_Agree"; ch.ActionDescription = $"<em>{ch.ActionDescription}</em>"; break; case ClubHistoryActionType.TransferExtcredit: ch.AdditionalData = "ClubSys_Agree"; ch.ActionDescription = $"<em>{ch.ActionDescription}</em>"; break; default: ch.AdditionalData = "ClubSys_Agree"; break; } ch.AdditionalData2 = ClubLogic.TranslateClubHistoryActionType(actionType); } var bingoHistory = PlayerStrip.GetUserBingoHistory(userid); foreach (var bh in bingoHistory) { var current = new Entity.ClubHistory(); var br = new BingoResult(bh.Result, bh.ResultDetail); current.OperatorUserName = username; current.ClubID = bh.ClubID; current.AdditionalData2 = string.Empty; current.ActionDate = bh.ActionDate; switch (br.Result) { case BingoResultType.Strip: current.AdditionalData = "ClubSys_Agree"; if (br.ResultDetail == "strip") current.ActionDescription = "获得一套球衣装备"; else if (br.ResultDetail == "strips") current.ActionDescription = "获得五套球衣装备"; else current.ActionDescription = BingoUtil.ShowBothBingoDetail("获得一件{0}", br); break; case BingoResultType.Card: current.AdditionalData = "ClubSys_Agree"; if (br.ResultDetail == "legend") current.ActionDescription = "获得一张视频卡"; else current.ActionDescription = $"获得球员卡: {Player.Cache.Load(new Guid(br.ResultDetail)).DisplayName}"; break; case BingoResultType.Cash: current.AdditionalData = "ClubSys_Agree"; current.ActionDescription = "获得枪手币: " + br.ResultDetail; break; case BingoResultType.Both: current.AdditionalData = "ClubSys_Agree"; current.ActionDescription = BingoUtil.ShowBothBingoDetail("获得一件{0}和枪手币: {1}", br); break; default: current.AdditionalData = "ClubSys_Disagree"; current.ActionDescription = "什么都没获得"; break; } if (br.Result != BingoResultType.Null) { current.ActionDescription = $"<em>{current.ActionDescription}</em>"; } history.Add(current); } var playerHistory = PlayerLog.GetUserPlayerHistory(userid); foreach (var ph in playerHistory) { var current = new Entity.ClubHistory(); current.OperatorUserName = username; current.ClubID = ClubLogic.GetActiveUserClubs(userid)[0].ID.Value; current.AdditionalData = "ClubSys_Star"; current.ActionDescription = $"<em>{ph.TypeDesc}</em>"; current.ActionDate = ph.ActionDate; history.Add(current); } history.Sort(new ClubHistoryComparer()); } gvHistoryLog.DataSource = history; gvHistoryLog.DataBind(); }