Пример #1
0
        private void GenerateHound()
        {
            var hound = new Entities.Hound();

            hound.RenderOffset = this.Position;
            var tempCell = GetRandomEmptyCell();

            hound.Position = new Microsoft.Xna.Framework.Point(tempCell.X, tempCell.Y);
            entities.Add(hound);
        }
Пример #2
0
 private void GenerateHound()
 {
     var hound = new Entities.Hound();
     hound.RenderOffset = this.Position;
     var tempCell = GetRandomEmptyCell();
     hound.Position = new Microsoft.Xna.Framework.Point(tempCell.X, tempCell.Y);
     entities.Add(hound);
 }