public bool RedoMoveActorBy() { // # Redoes the last move of an actor // # Make sure an actor is available to redo if (_lastMoveActor != null) { return(_lastMoveActor.MoveBy(_lastMoveActorPoint)); } return(false); }
public bool MoveActorBy(Entities.Actor actor, Point position) { _lastMoveActor = actor; _lastMoveActorPoint = position; return(actor.MoveBy(position)); }