void Start() { roomItemList = new List <GameObject>(); UpdateRoomList(); CreateCharacterImage(EntireGameManager.getInstance().getPlayerData().nowEquipment); }
public void UpdatePearlCount() { nowPearlCount.text = EntireGameManager.getInstance().playerData.pearl.ToString(); }
public void EnterShop() { StartCoroutine(EntireGameManager.LoadSceneWithLoadingScene("Shop")); }