Пример #1
0
    static void Main(string[] args)
    {
        List <EnteredUser> _names = new List <EnteredUser>();

        Console.WriteLine("How many users would you like to enter? ");
        int _numberOfLoops = Convert.ToInt32(Console.ReadLine());

        for (int i = 0; i < _numberOfLoops; i++)
        {
            var newUser = new EnteredUser()
            {
                id = i
            };
            Console.WriteLine("Please enter your name ");
            newUser.Name = Console.ReadLine();
            Console.WriteLine("Please enter your score");
            newUser.score = Convert.ToInt32(Console.ReadLine());
            _names.Add(newUser);
        }
        foreach (var item in _names)
        {
            Console.WriteLine("Name: {0} - score: {1}", item.Name, item.score);
        }
        Console.ReadLine();
    }
Пример #2
0
 private void connectToDepthServer()
 {
     hubConnection = new HubConnectionBuilder()
                     .WithUrl("http://localhost:5000/worldHub")
                     .Build();
     this.cnnErrorDepthServer();
     enteredUser = new EnteredUser();
 }
Пример #3
0
    public override bool AutorizeUser()
    {
        EnteredUser up = (EnteredUser)Session["UserProfile"];

        if (up == null)
        {
            Response.Redirect("../LogIn.aspx");
        }
        return(up.HasAccess(PrimitiveActivity.UserManagement));
    }
Пример #4
0
        public AppBootstrapper(IMutableDependencyResolver dependencyResolver = null, RoutingState testResolver = null)
        {
            this.Router = testResolver ?? new RoutingState();

            dependencyResolver = dependencyResolver ?? Locator.CurrentMutable;

            this.RegisterParts(dependencyResolver);

            this.Router.Navigate.Execute(new ChatsViewModel(this));

            networkLoader = new NetworkLoader();
            networkLoader.autoConnectionDepthServer();

            EnteredUser entered = new EnteredUser();
        }
Пример #5
0
    static void Main(string[] args)
    {
        // A List to store our users
        List <EnteredUser> _names = new List <EnteredUser>();

        // Ask how many users to get
        Console.WriteLine("How many users would you like to enter? ");
        // Store number of loops
        int _numberOfLoops = Convert.ToInt32(Console.ReadLine());

        // Loop however many times we said
        for (int i = 0; i < _numberOfLoops; i++)
        {
            // Create a new user object with the loop index as id
            var newUser = new EnteredUser()
            {
                id = i
            };
            // Get users name
            Console.WriteLine("Please enter your name ");
            newUser.Name = Console.ReadLine();
            // Get users score
            Console.WriteLine("Please enter your score");
            newUser.score = Convert.ToInt32(Console.ReadLine());
            // Add user to our list
            _names.Add(newUser);
        }
        // For each user we collected
        foreach (var item in _names)
        {
            // Write their name without break so we get a list
            Console.WriteLine("Name: {0} - score: {1}", item.Name, item.score);
        }
        // Stop
        Console.ReadLine();
    }