private void OnSceneEntered(EnteredSceneMessage message) { var id = message.GameObjectId; var name = message.CharacterName; var @class = message.CharacterClass; var direction = message.Direction; var characterData = new CharacterData(name, @class, direction); StartCoroutine(WaitFrameAndSpawn(id, characterData)); }
private void OnSceneEntered(EnteredSceneMessage message) { // TODO: Remove "LocalPlayer" var name = "LocalPlayer"; var id = message.GameObjectId; var x = message.X; var y = message.Y; var position = new Vector2(x, y); localEntity = AddEntity(id, name, position); }
private void SendEnteredSceneMessage() { var messageCode = (byte)MessageCodes.EnteredScene; var message = new EnteredSceneMessage() { GameObjectId = player.Id, X = player.Transform.Position.X, Y = player.Transform.Position.Y, Direction = player.Transform.Size.X, CharacterName = characterData.GetName(), CharacterClass = characterData.GetCharacterType() }; messageSender.SendMessage(messageCode, message); }
private void CreateLocalDummyEntity() { var userName = UserData.CharacterData.Name; if (userName == null) { userName = dummyCharacter.CharacterName; } var userCharacterType = UserData.CharacterData.Type; if (userCharacterType == -1) { userCharacterType = (byte)dummyCharacter.CharacterClass; } var message = new EnteredSceneMessage() { GameObjectId = dummyCharacter.DummyEntity.Id, X = dummyCharacter.DummyEntity.Position.x, Y = dummyCharacter.DummyEntity.Position.y, CharacterName = userName, CharacterClass = (byte)userCharacterType }; var direction = dummyCharacter.DummyEntity.Direction; if (direction == Player.Direction.Left) { message.Direction = 1; } else { message.Direction = -1; } var gameApi = ApiProvider.ProvideGameApi(); gameApi.SceneEntered.Invoke(message); }