Пример #1
0
        // Function from file: special.dm
        public override dynamic Bump(Ent_Static Obstacle = null, dynamic yes = null)
        {
            dynamic M = null;


            if (!Lang13.Bool(yes))
            {
                return(null);
            }

            if (Obstacle == this.firer)
            {
                this.loc = Obstacle.loc;
                return(null);
            }
            Obstacle.ex_act(2);
            GlobalFuncs.playsound(this.loc, "sound/effects/meteorimpact.ogg", 40, 1);

            foreach (dynamic _a in Lang13.Enumerate(GlobalFuncs.ultra_range(10, this)))
            {
                M = _a;


                if (!Lang13.Bool(M.stat))
                {
                    GlobalFuncs.shake_camera(M, 3, 1);
                }
            }
            GlobalFuncs.qdel(this);
            return(null);
        }
Пример #2
0
 // Function from file: swarmer.dm
 public void DisIntegrate(Ent_Static target = null)
 {
     GlobalFuncs.PoolOrNew(typeof(Obj_Effect_Overlay_Temp_Swarmer_Disintegration), GlobalFuncs.get_turf(target));
     this.do_attack_animation(target);
     this.changeNext_move(8);
     target.ex_act(3);
     return;
 }
Пример #3
0
        // Function from file: sniper.dm
        public override dynamic on_hit(Ent_Static target = null, double?blocked = null, dynamic hit_zone = null)
        {
            blocked = blocked ?? 0;


            if (blocked != 100 && !(target is Mob) && Lang13.Bool(this.breakthings))
            {
                target.ex_act(Rand13.Int(1, 2));
            }
            return(base.on_hit(target, blocked, (object)(hit_zone)));
        }
Пример #4
0
        // Function from file: immovable_rod.dm
        public override dynamic Bump(Ent_Static Obstacle = null, dynamic yes = null)
        {
            Ent_Static H = null;


            if (Rand13.PercentChance(10))
            {
                GlobalFuncs.playsound(this, "sound/effects/bang.ogg", 50, 1);
                this.audible_message("CLANG");
            }

            if (Obstacle != null && Rand13.PercentChance(25))
            {
                this.x = Obstacle.x;
                this.y = Obstacle.y;
            }

            if (Obstacle is Tile || Obstacle is Obj)
            {
                if (Obstacle.density)
                {
                    Obstacle.ex_act(2);
                }
            }
            else if (Obstacle is Mob)
            {
                if (Obstacle is Mob_Living_Carbon_Human)
                {
                    H = Obstacle;
                    H.visible_message("<span class='danger'>" + H.name + " is penetrated by an immovable rod!</span>", "<span class='userdanger'>The rod penetrates you!</span>", "<span class ='danger'>You hear a CLANG!</span>");
                    ((dynamic)H).adjustBruteLoss(160);
                }

                if (Obstacle.density || Rand13.PercentChance(10))
                {
                    Obstacle.ex_act(2);
                }
            }
            return(null);
        }
Пример #5
0
        // Function from file: beams.dm
        public override dynamic on_hit(Ent_Static target = null, double?blocked = null, dynamic hit_zone = null)
        {
            blocked = blocked ?? 0;

            dynamic _default = null;

            _default = base.on_hit(target, blocked, (object)(hit_zone));

            if (target is Tile || target is Obj_Structure)
            {
                target.ex_act(2);
            }
            return(_default);
        }
Пример #6
0
        // Function from file: meteors.dm
        public virtual void ram_turf(dynamic T = null)
        {
            Ent_Static A = null;


            foreach (dynamic _a in Lang13.Enumerate(T, typeof(Ent_Static)))
            {
                A = _a;


                if (A != this)
                {
                    A.ex_act(this.hitpwr);
                }
            }

            if (Lang13.Bool(T))
            {
                ((Ent_Static)T).ex_act(this.hitpwr);
            }
            return;
        }
Пример #7
0
 // Function from file: meteors.dm
 public override dynamic Bump(Ent_Static Obstacle = null, dynamic yes = null)
 {
     Obstacle.ex_act(this.hitpwr);
     this.get_hit();
     return(null);
 }