// Use this for initialization void Start() { m_Laser = Instantiate(m_LaserPrefab, Vector3.zero, transform.rotation) as GameObject; m_Laser.transform.parent = transform.GetChild(0); m_Laser.transform.localPosition = new Vector3(0, 0, -1.0f); m_Laser.name = "EyeLaser"; eyeClosed = this.transform.Find("EyeClosed").gameObject; colorLerp = this.GetComponent <ColorLerp>(); attackPattern = this.GetComponent <EnragedAttackPattern> (); attackPattern.enabled = false; }
// Use this for initialization void Start() { m_Laser = Instantiate(m_LaserPrefab, Vector3.zero, transform.rotation) as GameObject; m_Laser.transform.parent = transform.GetChild(0); m_Laser.transform.localPosition = new Vector3(0, 0, -1.0f); m_Laser.name = "EyeLaser"; eyeClosed = this.transform.Find("EyeClosed").gameObject; colorLerp = this.GetComponent<ColorLerp>(); attackPattern = this.GetComponent<EnragedAttackPattern> (); attackPattern.enabled = false; }