Пример #1
0
	void Awake(){
		didBeginGameNotificationAction = new UnityAction<System.Object> (RefreshBoard); //defines what action that this object should take when the event is triggered
		didChangeTurnNotificationAction = new UnityAction<System.Object>(ChangeTurnAction);
		onBoardSquareClickedNotificationAction = new UnityAction<System.Object>(OnBoardSquareClicked);
		didStartLocalPlayerNotificationAction = new UnityAction<System.Object> (IdentifyLocalPlayer);
		board = FindObjectOfType<RBoard> ();
		//selector = FindObjectOfType<RSelector> ();
		uiController = FindObjectOfType<UIController> ();
		enqueueSystem = FindObjectOfType<EnqueueSystem> ();

	}
Пример #2
0
 void Start()
 {
     gameController = FindObjectOfType <RGameController> ();
     enqueueSystem  = FindObjectOfType <EnqueueSystem> ();
 }