Пример #1
0
        // This function is used to terminate a process that the SampleEngine launched
        // The debugger will call IDebugEngineLaunch2::CanTerminateProcess before calling this method.
        int IDebugEngineLaunch2.TerminateProcess(IDebugProcess2 process)
        {
            Debug.Assert(_pollThread != null);
            Debug.Assert(_engineCallback != null);
            Debug.Assert(_debuggedProcess != null);

            AD_PROCESS_ID processId = EngineUtils.GetProcessId(process);

            if (!EngineUtils.ProcIdEquals(processId, _debuggedProcess.Id))
            {
                return(VSConstants.S_FALSE);
            }

            try
            {
                //_pollThread.RunOperation(() => _debuggedProcess.CmdTerminate());

                _debuggedProcess.Terminate();
            }
            catch (ObjectDisposedException)
            {
                // Ignore failures caused by the connection already being dead.
            }

            Callback.OnProcessExit(0);

            return(VSConstants.S_OK);
        }
Пример #2
0
        // This function is used to terminate a process that the engine launched
        // The debugger will call IDebugEngineLaunch2::CanTerminateProcess before calling this method.
        int IDebugEngineLaunch2.TerminateProcess(IDebugProcess2 process)
        {
            Debug.WriteLine("NodeEngine TerminateProcess");

            Debug.Assert(_events != null);
            Debug.Assert(_process != null);

            int processId = EngineUtils.GetProcessId(process);

            if (processId != _process.Id)
            {
                return(VSConstants.S_FALSE);
            }

            EventHandler <AD7EngineEventArgs> detaching = EngineDetaching;

            if (detaching != null)
            {
                detaching(this, new AD7EngineEventArgs(this));
            }

            if (!_pseudoAttach)
            {
                _process.Terminate();
            }
            else
            {
                _process.Detach();
            }

            return(VSConstants.S_OK);
        }
Пример #3
0
        // Attach the debug engine to a program.
        int IDebugEngine2.Attach(IDebugProgram2[] rgpPrograms, IDebugProgramNode2[] rgpProgramNodes, uint celtPrograms, IDebugEventCallback2 ad7Callback, enum_ATTACH_REASON dwReason)
        {
            Debug.Assert(_ad7ProgramId == Guid.Empty);

            if (celtPrograms != 1)
            {
                Debug.Fail("SampleEngine only expects to see one program in a process");
                throw new ArgumentException();
            }

            try
            {
                AD_PROCESS_ID processId = EngineUtils.GetProcessId(rgpPrograms[0]);

                EngineUtils.RequireOk(rgpPrograms[0].GetProgramId(out _ad7ProgramId));

                // Attach can either be called to attach to a new process, or to complete an attach
                // to a launched process
                if (_pollThread == null)
                {
                    // We are being asked to debug a process when we currently aren't debugging anything
                    _pollThread = new WorkerThread();

                    _engineCallback = new EngineCallback(this, ad7Callback);

                    _pollThread.PostedOperationErrorEvent += _debuggedProcess.OnPostedOperationError;
                }
                else
                {
                    if (!EngineUtils.ProcIdEquals(processId, _debuggedProcess.Id))
                    {
                        Debug.Fail("Asked to attach to a process while we are debugging");
                        return(VSConstants.E_FAIL);
                    }
                }

                AD7EngineCreateEvent.Send(this);
                AD7ProgramCreateEvent.Send(this);
                this.ProgramCreateEventSent = true;

                return(VSConstants.S_OK);
            }
            catch (MIException e)
            {
                return(e.HResult);
            }
            catch (Exception e) when(ExceptionHelper.BeforeCatch(e, reportOnlyCorrupting: true))
            {
                return(EngineUtils.UnexpectedException(e));
            }
        }
Пример #4
0
        // Determines if a process can be terminated.
        int IDebugEngineLaunch2.CanTerminateProcess(IDebugProcess2 process)
        {
            Debug.Assert(_events != null);
            Debug.Assert(_process != null);

            int processId = EngineUtils.GetProcessId(process);

            if (processId == _process.Id)
            {
                return(VSConstants.S_OK);
            }

            return(VSConstants.S_FALSE);
        }
Пример #5
0
        // Resume a process launched by IDebugEngineLaunch2.LaunchSuspended
        int IDebugEngineLaunch2.ResumeProcess(IDebugProcess2 process)
        {
            Debug.Assert(_pollThread != null);
            Debug.Assert(_engineCallback != null);
            Debug.Assert(_debuggedProcess != null);
            Debug.Assert(_ad7ProgramId == Guid.Empty);

            try
            {
                AD_PROCESS_ID processId = EngineUtils.GetProcessId(process);

                if (!EngineUtils.ProcIdEquals(processId, _debuggedProcess.Id))
                {
                    return(VSConstants.S_FALSE);
                }

                // Send a program node to the SDM. This will cause the SDM to turn around and call IDebugEngine2.Attach
                // which will complete the hookup with AD7
                IDebugPort2 port;
                EngineUtils.RequireOk(process.GetPort(out port));

                IDebugDefaultPort2 defaultPort = (IDebugDefaultPort2)port;

                IDebugPortNotify2 portNotify;
                EngineUtils.RequireOk(defaultPort.GetPortNotify(out portNotify));

                EngineUtils.RequireOk(portNotify.AddProgramNode(new AD7ProgramNode(_debuggedProcess.Id)));

                if (_ad7ProgramId == Guid.Empty)
                {
                    Debug.Fail("Unexpected problem -- IDebugEngine2.Attach wasn't called");
                    return(VSConstants.E_FAIL);
                }

                // NOTE: We wait for the program create event to be continued before we really resume the process

                return(VSConstants.S_OK);
            }
            catch (MIException e)
            {
                return(e.HResult);
            }
            catch (Exception e) when(ExceptionHelper.BeforeCatch(e, reportOnlyCorrupting: true))
            {
                return(EngineUtils.UnexpectedException(e));
            }
        }
Пример #6
0
        // Determines if a process can be terminated.
        int IDebugEngineLaunch2.CanTerminateProcess(IDebugProcess2 process)
        {
            Debug.Assert(_pollThread != null);
            Debug.Assert(_engineCallback != null);
            Debug.Assert(_debuggedProcess != null);

            AD_PROCESS_ID processId = EngineUtils.GetProcessId(process);

            if (EngineUtils.ProcIdEquals(processId, _debuggedProcess.Id))
            {
                return(VSConstants.S_OK);
            }
            else
            {
                return(VSConstants.S_FALSE);
            }
        }
Пример #7
0
        // Resume a process launched by IDebugEngineLaunch2.LaunchSuspended
        int IDebugEngineLaunch2.ResumeProcess(IDebugProcess2 process)
        {
            if (_events == null)
            {
                // process failed to start
                return(VSConstants.E_FAIL);
            }

            Debug.Assert(_events != null);
            Debug.Assert(_process != null);
            Debug.Assert(_process != null);
            Debug.Assert(_ad7ProgramId == Guid.Empty);

            int processId = EngineUtils.GetProcessId(process);

            if (processId != _process.Id)
            {
                Debug.WriteLine("ResumeProcess fails, wrong process");
                return(VSConstants.S_FALSE);
            }

            // Send a program node to the SDM. This will cause the SDM to turn around and call IDebugEngine2.Attach
            // which will complete the hookup with AD7
            IDebugPort2 port;

            EngineUtils.RequireOk(process.GetPort(out port));

            var defaultPort = (IDebugDefaultPort2)port;

            IDebugPortNotify2 portNotify;

            EngineUtils.RequireOk(defaultPort.GetPortNotify(out portNotify));

            EngineUtils.RequireOk(portNotify.AddProgramNode(new AD7ProgramNode(_process.Id)));

            if (_ad7ProgramId == Guid.Empty)
            {
                Debug.WriteLine("ResumeProcess fails, empty program guid");
                Debug.Fail("Unexpected problem -- IDebugEngine2.Attach wasn't called");
                return(VSConstants.E_FAIL);
            }

            Debug.WriteLine("ResumeProcess return S_OK");
            return(VSConstants.S_OK);
        }
Пример #8
0
        // Attach the debug engine to a program.
        int IDebugEngine2.Attach(IDebugProgram2[] rgpPrograms, IDebugProgramNode2[] rgpProgramNodes, uint celtPrograms, IDebugEventCallback2 ad7Callback, enum_ATTACH_REASON dwReason)
        {
            Debug.Assert(_ad7ProgramId == Guid.Empty);

            if (celtPrograms != 1)
            {
                Debug.Fail("Node debugging only supports one program in a process");
                throw new ArgumentException();
            }

            IDebugProgram2 program   = rgpPrograms[0];
            int            processId = EngineUtils.GetProcessId(program);

            if (processId == 0)
            {
                // engine only supports system processes
                Debug.WriteLine("NodeEngine failed to get process id during attach");
                return(VSConstants.E_NOTIMPL);
            }

            EngineUtils.RequireOk(program.GetProgramId(out _ad7ProgramId));

            // Attach can either be called to attach to a new process, or to complete an attach
            // to a launched process
            if (_process == null)
            {
                // TODO: Where do we get the language version from?
                _events = ad7Callback;

                // Check if we're attaching remotely using the node remote debugging transport
                if (!NodeProcess.TryAttach(processId, out _process))
                {
                    MessageBox.Show("Failed to attach debugger:\n", null, MessageBoxButtons.OK, MessageBoxIcon.Error);
                    return(VSConstants.E_FAIL);
                }

                AttachProcessEvents(_process);
                _attached = true;
            }
            else
            {
                if (processId != _process.Id)
                {
                    Debug.Fail("Asked to attach to a process while we are debugging");
                    return(VSConstants.E_FAIL);
                }
            }

            AD7EngineCreateEvent.Send(this);

            lock (_syncLock)
            {
                _programCreated = true;

                if (_processLoadedThread != null)
                {
                    SendLoadComplete(_processLoadedThread);
                }
            }

            Debug.WriteLine("NodeEngine Attach returning S_OK");
            return(VSConstants.S_OK);
        }