Пример #1
0
    public static void SetupLocalAircraft(GameObject localVehicle, Vector3 pos, Quaternion rot, ulong UID)
    {
        VTOLVehicles currentVehicle = VTOLAPI.GetPlayersVehicleEnum();
        Actor        actor          = localVehicle.GetComponent <Actor>();

        if (VTOLVR_Multiplayer.AIDictionaries.allActors.ContainsKey(UID))
        {
            VTOLVR_Multiplayer.AIDictionaries.allActors[UID] = actor;
        }
        else
        {
            VTOLVR_Multiplayer.AIDictionaries.allActors.Add(UID, actor);
        }
        if (VTOLVR_Multiplayer.AIDictionaries.allActors.ContainsKey(UID))
        {
            VTOLVR_Multiplayer.AIDictionaries.reverseAllActors[actor] = UID;
        }
        else
        {
            VTOLVR_Multiplayer.AIDictionaries.reverseAllActors.Add(actor, UID);
        }

        RigidbodyNetworker_Sender rbSender = localVehicle.AddComponent <RigidbodyNetworker_Sender>();

        rbSender.networkUID = UID;

        //rbSender.SetSpawn(pos, rot);
        if (currentVehicle == VTOLVehicles.AV42C)
        {
            rbSender.originOffset = av42Offset;
        }

        Debug.Log("Adding Plane Sender");
        PlaneNetworker_Sender planeSender = localVehicle.AddComponent <PlaneNetworker_Sender>();

        planeSender.networkUID = UID;

        if (currentVehicle == VTOLVehicles.AV42C || currentVehicle == VTOLVehicles.F45A)
        {
            Debug.Log("Added Tilt Updater to our vehicle");
            EngineTiltNetworker_Sender tiltSender = localVehicle.AddComponent <EngineTiltNetworker_Sender>();
            tiltSender.networkUID = UID;
        }

        if (actor != null)
        {
            if (actor.unitSpawn != null)
            {
                if (actor.unitSpawn.unitSpawner == null)
                {
                    Debug.Log("unit spawner was null, adding one");
                    actor.unitSpawn.unitSpawner = actor.gameObject.AddComponent <UnitSpawner>();
                }
            }
        }

        if (localVehicle.GetComponent <Health>() != null)
        {
            HealthNetworker_Sender healthNetworker = localVehicle.AddComponent <HealthNetworker_Sender>();
            PlayerNetworker_Sender playerNetworker = localVehicle.AddComponent <PlayerNetworker_Sender>();



            healthNetworker.networkUID = UID;
            playerNetworker.networkUID = UID;
            Debug.Log("added health sender to local player");
        }
        else
        {
            Debug.Log("local player has no health?");
        }

        if (localVehicle.GetComponentInChildren <WingFoldController>() != null)
        {
            WingFoldNetworker_Sender wingFold = localVehicle.AddComponent <WingFoldNetworker_Sender>();
            wingFold.wingController = localVehicle.GetComponentInChildren <WingFoldController>().toggler;
            wingFold.networkUID     = UID;
        }

        if (localVehicle.GetComponentInChildren <StrobeLightController>() != null)
        {
            ExtLight_Sender extLight = localVehicle.AddComponent <ExtLight_Sender>();
            extLight.networkUID = UID;
        }

        if (localVehicle.GetComponentInChildren <LockingRadar>() != null)
        {
            Debug.Log($"Adding LockingRadarSender to player {localVehicle.name}");
            LockingRadarNetworker_Sender radarSender = localVehicle.AddComponent <LockingRadarNetworker_Sender>();
            radarSender.networkUID = UID;
        }

        if (currentVehicle == VTOLVehicles.AV42C)
        {
            AvatarManager.SetupAircraftRoundels(localVehicle.transform, currentVehicle, GetPlayerCSteamID(localUID), av42Offset);
        }
        else
        {
            AvatarManager.SetupAircraftRoundels(localVehicle.transform, currentVehicle, GetPlayerCSteamID(localUID), Vector3.zero);
        }

        if (Multiplayer.SoloTesting)
        {
            pos += new Vector3(20, 0, 0);
        }

        List <HPInfo>         hpInfos   = PlaneEquippableManager.generateLocalHpInfoList(UID);
        CountermeasureManager cmManager = localVehicle.GetComponentInChildren <CountermeasureManager>();
        List <int>            cm        = PlaneEquippableManager.generateCounterMeasuresFromCmManager(cmManager);
        float fuel = PlaneEquippableManager.generateLocalFuelValue();

        Debug.Log("Assembled our local vehicle");
        if (!Networker.isHost || Multiplayer.SoloTesting)
        {
            // Not host, so send host the spawn vehicle message
            Debug.Log($"Sending spawn vehicle message to: {Networker.hostID}");
            NetworkSenderThread.Instance.SendPacketToSpecificPlayer(Networker.hostID,
                                                                    new Message_SpawnPlayerVehicle(currentVehicle,
                                                                                                   new Vector3D(pos),
                                                                                                   rot,
                                                                                                   SteamUser.GetSteamID().m_SteamID,
                                                                                                   UID,
                                                                                                   hpInfos.ToArray(),
                                                                                                   cm.ToArray(),
                                                                                                   fuel, PlayerManager.teamLeftie),
                                                                    EP2PSend.k_EP2PSendReliable);
        }
        else
        {
            //Debug.Log("I am host, no need to immediately forward my assembled vehicle");
            NetworkSenderThread.Instance.SendPacketAsHostToAllClients(new Message_SpawnPlayerVehicle(currentVehicle,
                                                                                                     new Vector3D(pos),
                                                                                                     rot,
                                                                                                     SteamUser.GetSteamID().m_SteamID,
                                                                                                     UID,
                                                                                                     hpInfos.ToArray(),
                                                                                                     cm.ToArray(),
                                                                                                     fuel, PlayerManager.teamLeftie),
                                                                      EP2PSend.k_EP2PSendReliable);
        }
    }
    /// <summary>
    /// Sends the message to other clients to spawn their vehicles
    /// </summary>
    /// <param name="localVehicle">The local clients gameobject</param>
    public static void SendSpawnVehicle(GameObject localVehicle, Vector3 pos, Vector3 rot, ulong UID) //Both
    {
        Debug.Log("Sending our location to spawn our vehicle");
        VTOLVehicles currentVehicle = VTOLAPI.GetPlayersVehicleEnum();

        players.Add(new Player(SteamUser.GetSteamID(), localVehicle, currentVehicle, UID));

        RigidbodyNetworker_Sender rbSender = localVehicle.AddComponent <RigidbodyNetworker_Sender>();

        rbSender.networkUID = UID;
        rbSender.spawnPos   = pos;
        rbSender.spawnRot   = rot;
        rbSender.SetSpawn();

        Debug.Log("Adding Plane Sender");
        PlaneNetworker_Sender planeSender = localVehicle.AddComponent <PlaneNetworker_Sender>();

        planeSender.networkUID = UID;

        if (currentVehicle == VTOLVehicles.AV42C || currentVehicle == VTOLVehicles.F45A)
        {
            Debug.Log("Added Tilt Updater to our vehicle");
            EngineTiltNetworker_Sender tiltSender = localVehicle.AddComponent <EngineTiltNetworker_Sender>();
            tiltSender.networkUID = UID;
        }

        if (Multiplayer.SoloTesting)
        {
            pos += new Vector3(20, 0, 0);
        }

        List <int> cm   = new List <int>();
        float      fuel = 0.65f;

        //Setting up missiles with MissileUpdate Scripts
        Debug.Log("Setting up missiles");
        WeaponManager weaponManager  = localVehicle.GetComponent <WeaponManager>();
        List <HPInfo> hpInfos        = new List <HPInfo>();
        HPEquippable  lastEquippable = null;

        for (int i = 0; i < weaponManager.equipCount; i++)
        {
            Debug.Log("Weapon Manager, Equip " + i);
            lastEquippable = weaponManager.GetEquip(i);
            if (lastEquippable == null) //If this is null, it means there isn't any weapon in that slot.
            {
                continue;
            }
            Debug.Log("Last Equippable = " + lastEquippable.fullName);
            List <ulong> missileUIDS = new List <ulong>();
            if (lastEquippable.weaponType != HPEquippable.WeaponTypes.Gun &&
                lastEquippable.weaponType != HPEquippable.WeaponTypes.Rocket)
            {
                Debug.Log("This last equip is a missile launcher");
                HPEquipMissileLauncher HPml = lastEquippable as HPEquipMissileLauncher;
                if (HPml.ml == null)
                {
                    Debug.LogError("The Missile Launcher was null on this Missile Launcher");
                    Debug.LogError("Type was = " + lastEquippable.weaponType);
                    continue;
                }
                if (HPml.ml.missiles == null)
                {
                    Debug.LogError("The missile list is null");
                    continue;
                }
                Debug.Log($"This has {HPml.ml.missiles.Length} missiles");
                for (int j = 0; j < HPml.ml.missiles.Length; j++)
                {
                    //There shouldn't be any shot missiles, but if so this skips them as they are null.
                    if (HPml.ml.missiles[j] == null)
                    {
                        missileUIDS.Add(0);
                        Debug.LogError("It seems there wa sa missile shot as it was null");
                        continue;
                    }
                    Debug.Log("Adding Missle Networker to missile");
                    MissileNetworker_Sender sender = HPml.ml.missiles[j].gameObject.AddComponent <MissileNetworker_Sender>();
                    sender.networkUID = Networker.GenerateNetworkUID();
                    missileUIDS.Add(sender.networkUID);
                }
            }

            hpInfos.Add(new HPInfo(
                            lastEquippable.gameObject.name.Replace("(Clone)", ""),
                            lastEquippable.weaponType,
                            missileUIDS.ToArray()));
        }

        //Getting Counter Measure flares.
        Debug.Log("Setting up Counter Measure");
        CountermeasureManager cmManager = localVehicle.GetComponentInChildren <CountermeasureManager>();

        for (int i = 0; i < cmManager.countermeasures.Count; i++)
        {
            cm.Add(cmManager.countermeasures[i].count);
        }

        //Getting Fuel
        if (VehicleEquipper.loadoutSet)
        {
            fuel = VehicleEquipper.loadout.normalizedFuel;
        }

        if (!Networker.isHost || Multiplayer.SoloTesting)
        {
            Networker.SendP2P(Networker.hostID,
                              new Message_SpawnVehicle(currentVehicle, new Vector3D(pos), new Vector3D(rot), SteamUser.GetSteamID().m_SteamID, UID, hpInfos.ToArray(), cm.ToArray(), fuel),
                              EP2PSend.k_EP2PSendReliable);
        }
    }