public static void Initialize() { guild_panel = new EngineObject(); guild_panel.Texture = EngineTexture.TextureFromFile(Common.Configuration.GamePath + @"\Data\Graphics\guild_panel_2.png", 430, 280); guild_panel.Size = new Size2(430, 280); guild_panel.SourceRect = new Rectangle(0, 0, 430, 280); guild_panel.Visible = true; guild_panel.Position = new Point(300, 200); guild_panel.Color = Color.White; guild_panel.Transparency = 255; button[0] = new EngineButton("detail", 128, 32); button[0].Position = new Point(posx + 62, posy + 50); button[0].BorderRect = new Rectangle(20, 2, 86, 26); button[0].Enabled = true; button[0].Size = new Size2(128, 32); button[0].SourceRect = new Rectangle(0, 0, 128, 32); button[0].MouseUp += Detail_MouseUp; button[1] = new EngineButton("quest", 128, 32); button[1].Position = new Point(posx + 165, posy + 50); button[1].BorderRect = new Rectangle(20, 2, 86, 26); button[1].Enabled = true; button[1].Size = new Size2(128, 32); button[1].SourceRect = new Rectangle(0, 0, 128, 32); button[1].MouseUp += Quest_MouseUp; button[2] = new EngineButton("member", 128, 32); button[2].Position = new Point(posx + 270, posy + 50); button[2].BorderRect = new Rectangle(20, 2, 86, 26); button[2].Enabled = true; button[2].Size = new Size2(128, 32); button[2].SourceRect = new Rectangle(0, 0, 128, 32); button[2].MouseUp += Member_MouseUp; button[3] = new EngineButton("invite", 128, 32); button[3].Position = new Point(posx + 165, posy + 210); button[3].BorderRect = new Rectangle(20, 2, 86, 26); button[3].Enabled = true; button[3].Size = new Size2(128, 32); button[3].SourceRect = new Rectangle(0, 0, 128, 32); button[3].MouseUp += Member_MouseUp; button[4] = new EngineButton("panel", 128, 32); button[4].Position = new Point(posx + 270, posy + 210); button[4].BorderRect = new Rectangle(20, 2, 86, 26); button[4].Enabled = true; button[4].Size = new Size2(128, 32); button[4].SourceRect = new Rectangle(0, 0, 128, 32); button[4].MouseUp += Member_MouseUp; }
public static void Initialize() { const int X = 285, Y = 600; for (var index = 0; index < MAX_SLOT; index++) { ShortCut[index] = new EngineShortCut(false); ShortCut[index].BorderRect = new SharpDX.Rectangle(0, 0, 40, 40); ShortCut[index].SourceRect = new SharpDX.Rectangle(0, 0, 40, 40); ShortCut[index].Position = new SharpDX.Point(X + (index * 36), Y); } EngineShortCut.StaticTexture = EngineTexture.TextureFromFile(Common.Configuration.GamePath + @"\Data\Graphics\slot.png", 40, 40); }
private void CheckTexture() { if (this._texture != this._characterTableau.Texture) { this._texture = this._characterTableau.Texture; if (this._texture != null) { EngineTexture platformTexture = new EngineTexture(this._texture); this._providedTexture = new TaleWorlds.TwoDimension.Texture(platformTexture); return; } this._providedTexture = null; } }
/// <summary> /// Inicia e configura os controles /// </summary> public static void Initialize() { BackgroundImage = new EngineObject(); BackgroundImage.Position = new Point(Position.X - 140, Position.Y); BackgroundImage.Size = new Size2(608, 224); BackgroundImage.Texture = EngineTexture.TextureFromFile(Common.Configuration.GamePath + @"\Data\Graphics\window_login.png"); BackgroundImage.SourceRect = new Rectangle(0, 0, 608, 224); BackgroundImage.Transparency = 255; TextBox[0] = new EngineTextBox("textbox", 256, 32); TextBox[0].Size = new Size2(256, 32); TextBox[0].SourceRect = new Rectangle(0, 0, 256, 32); TextBox[0].BorderRect = new Rectangle(0, 0, 256, 32); TextBox[0].Position = new Point(Position.X + 32, Position.Y + 50); TextBox[0].CursorEnabled = true; TextBox[0].Transparency = 220; TextBox[0].TextTransparency = 255; TextBox[0].MouseUp += Textbox_1_MouseUp; TextBox[0].TextFormat = FontDrawFlags.Center; TextBox[1] = new EngineTextBox("textbox", 256, 32); TextBox[1].Size = new Size2(256, 32); TextBox[1].SourceRect = new Rectangle(0, 0, 256, 32); TextBox[1].BorderRect = new Rectangle(0, 0, 256, 32); TextBox[1].Position = new Point(Position.X + 32, Position.Y + 80); TextBox[1].Password = true; TextBox[1].Transparency = 220; TextBox[1].TextTransparency = 255; TextBox[1].MouseUp += Textbox_2_MouseUp; TextBox[1].TextFormat = FontDrawFlags.Center; Button[0] = new EngineButton("login", 128, 32); Button[0].Position = new Point(Position.X + 42, Position.Y + 120); Button[0].BorderRect = new Rectangle(20, 2, 86, 26); Button[0].SourceRect = new Rectangle(0, 0, 128, 32); Button[0].Size = new Size2(128, 32); Button[0].MouseUp += LoginButton_MouseDown; Button[1] = new EngineButton("end", 128, 32); Button[1].Position = new Point(Position.X + 152, Position.Y + 120); Button[1].BorderRect = new Rectangle(20, 2, 86, 26); Button[1].SourceRect = new Rectangle(0, 0, 128, 32); Button[1].Size = new Size2(128, 32); Button[1].MouseUp += ExitButton_MouseDown; }
/// <summary> /// Inicia e configura os controles /// </summary> public static void Initialize() { background = new EngineObject(); background.Position = new Point(position.X - 140, position.Y); background.Size = new Size2(608, 224); background.Texture = EngineTexture.TextureFromFile($"{Environment.CurrentDirectory}\\Data\\Graphics\\window_login.png"); background.SourceRect = new Rectangle(0, 0, 608, 224); background.Transparency = 255; textbox[0] = new EngineTextBox("textbox", 256, 32); textbox[0].Size = new Size2(256, 32); textbox[0].SourceRect = new Rectangle(0, 0, 256, 32); textbox[0].BorderRect = new Rectangle(0, 0, 256, 32); textbox[0].Position = new Point(position.X + 32, position.Y + 50); textbox[0].CursorEnabled = true; textbox[0].Transparency = 220; textbox[0].TextTransparency = 255; textbox[0].MouseUp += Textbox_1_MouseUp; textbox[0].TextFormat = FontDrawFlags.Center; textbox[1] = new EngineTextBox("textbox", 256, 32); textbox[1].Size = new Size2(256, 32); textbox[1].SourceRect = new Rectangle(0, 0, 256, 32); textbox[1].BorderRect = new Rectangle(0, 0, 256, 32); textbox[1].Position = new Point(position.X + 32, position.Y + 80); textbox[1].Password = true; textbox[1].Transparency = 220; textbox[1].TextTransparency = 255; textbox[1].MouseUp += Textbox_2_MouseUp; textbox[1].TextFormat = FontDrawFlags.Center; button[0] = new EngineButton("login", 128, 32); button[0].Position = new Point(position.X + 42, position.Y + 120); button[0].BorderRect = new Rectangle(20, 2, 86, 26); button[0].SourceRect = new Rectangle(0, 0, 128, 32); button[0].Size = new Size2(128, 32); button[0].MouseUp += LoginButton_MouseDown; button[1] = new EngineButton("end", 128, 32); button[1].Position = new Point(position.X + 152, position.Y + 120); button[1].BorderRect = new Rectangle(20, 2, 86, 26); button[1].SourceRect = new Rectangle(0, 0, 128, 32); button[1].Size = new Size2(128, 32); button[1].MouseUp += ExitButton_MouseDown; }
/// <summary> /// Construtor /// </summary> /// <param name="position"></param> public WindowServerRow(Point position) { background = new EngineObject(); background.Enabled = true; background.Transparency = 255; background.Size = new Size2(384, 64); background.SourceRect = new Rectangle(0, 0, 384, 64); background.BorderRect = new Rectangle(14, 8, 360, 35); background.Position = position; background.MouseUp += Background_MouseUp; this.Position = position; //carrega a textura apenas uma vez if (texture[0] == null) { texture[0] = EngineTexture.TextureFromFile(Common.Configuration.GamePath + @"\Data\Graphics\row1.png", 384, 64); //350, 35 texture[1] = EngineTexture.TextureFromFile(Common.Configuration.GamePath + @"\Data\Graphics\row2.png", 384, 64); } }
/// <summary> /// Inicializa as configurações. /// </summary> public static void Initialize() { Visible = false; position = new Point(412, 200); background = new EngineObject(); background.Position = position; background.Size = new Size2(167, 200); background.Texture = EngineTexture.TextureFromFile($".\\Data\\Graphics\\option.png"); background.SourceRect = new Rectangle(0, 0, 167, 200); background.Transparency = 255; button[0] = new EngineButton("close", 128, 32); button[0].Position = new Point(position.X + 20, position.Y + 35); button[0].BorderRect = new Rectangle(7, 2, 112, 26); button[0].SourceRect = new Rectangle(0, 0, 128, 32); button[0].Size = new Size2(128, 32); button[0].MouseUp += EndButton_MouseUp; button[1] = new EngineButton("char", 128, 32); button[1].Position = new Point(position.X + 20, position.Y + 70); button[1].BorderRect = new Rectangle(7, 2, 112, 26); button[1].SourceRect = new Rectangle(0, 0, 128, 32); button[1].Size = new Size2(128, 32); button[1].MouseUp += CharacterButton_MouseUp; button[2] = new EngineButton("option", 128, 32); button[2].Position = new Point(position.X + 20, position.Y + 105); button[2].BorderRect = new Rectangle(7, 2, 112, 26); button[2].SourceRect = new Rectangle(0, 0, 128, 32); button[2].Size = new Size2(128, 32); button[2].MouseUp += OptionButton_MouseUp; button[3] = new EngineButton("cancel_128", 128, 32); button[3].Position = new Point(position.X + 20, position.Y + 140); button[3].BorderRect = new Rectangle(7, 2, 112, 26); button[3].SourceRect = new Rectangle(0, 0, 128, 32); button[3].Size = new Size2(128, 32); button[3].MouseUp += CancelButton_MouseUp; }
public static void Initialize() { position = new Point(208, 220); SelectedIndex = 1; // Configuração imagem de fundo backgroundImage = new EngineObject(); backgroundImage.Position = position; backgroundImage.Texture = EngineTexture.TextureFromFile(Common.Configuration.GamePath + @"\Data\Graphics\win_char.png", 608, 288); backgroundImage.Size = new Size2(608, 288); backgroundImage.SourceRect = new Rectangle(0, 0, 608, 288); // Configuração imagem de fundo personagem for (int n = 0; n < charBackgroundImage.Length; n++) { charBackgroundImage[n] = new EngineObject(); charBackgroundImage[n].Index = n; charBackgroundImage[n].Enabled = true; charBackgroundImage[n].Texture = EngineTexture.TextureFromFile(Common.Configuration.GamePath + @"\Data\Graphics\selectchar_charback.png", 127, 134); charBackgroundImage[n].Size = new Size2(127, 134); charBackgroundImage[n].SourceRect = new Rectangle(0, 0, 127, 134); charBackgroundImage[n].MouseUp += Select_MouseUp; charBackgroundImage[n].BorderRect = new Rectangle(0, 0, 127, 134); selectedBackground[n] = new EngineObject(); selectedBackground[n].Texture = EngineTexture.TextureFromFile(Common.Configuration.GamePath + @"\Data\Graphics\selectchar_selected.png", 127, 134); selectedBackground[n].Size = new Size2(127, 134); selectedBackground[n].SourceRect = new Rectangle(0, 0, 127, 134); charBackgroundImage[n].Position = new Point((position.X + 49) + (n * 127), position.Y + 70); selectedBackground[n].Position = new Point((position.X + 49) + (n * 127), position.Y + 70); } //ボタンの設定 button[0] = new EngineButton("start", 128, 32); button[0].Position = new Point(position.X + 135, position.Y + 215); button[0].BorderRect = new Rectangle(20, 2, 86, 26); button[0].Size = new Size2(128, 32); button[0].SourceRect = new Rectangle(0, 0, 128, 32); button[0].MouseUp += Start_MouseUp; button[1] = new EngineButton("create", 128, 32); button[1].Position = new Point(position.X + 242, position.Y + 215); button[1].BorderRect = new Rectangle(20, 2, 86, 26); button[1].Size = new Size2(128, 32); button[1].SourceRect = new Rectangle(0, 0, 128, 32); button[1].MouseUp += Create_MouseUp; button[2] = new EngineButton("delete", 128, 32); button[2].Position = new Point(position.X + 349, position.Y + 215); button[2].BorderRect = new Rectangle(20, 2, 86, 26); button[2].Size = new Size2(128, 32); button[2].SourceRect = new Rectangle(0, 0, 128, 32); button[2].MouseUp += Delete_MouseUp; button[3] = new EngineButton("server", 128, 32); button[3].Position = new Point(position.X + 240, position.Y + 30); button[3].BorderRect = new Rectangle(20, 2, 86, 26); button[3].Size = new Size2(128, 32); button[3].SourceRect = new Rectangle(0, 0, 128, 32); button[3].MouseUp += Server_MouseUp; //Configuração personagens for (int n = 0; n < 4; n++) { PlayerData[n] = new Player(); PlayerData[n].Name = ""; PlayerData[n].Class = ""; PlayerData[n].Sprite = 0; PlayerData[n].Level = 0; PlayerData[n].Transparency = 255; } // Carrega o Wind for (int n = 0; n < 23; n++) { wind[n] = EngineTexture.TextureFromFile(Common.Configuration.GamePath + @"\Data\Wind\" + (n + 1) + ".png", 196, 196); } // Carrega o Cast for (int n = 0; n < 20; n++) { cast[n] = EngineTexture.TextureFromFile(Common.Configuration.GamePath + @"\Data\Cast_2\" + (n + 1) + ".png", 196, 196); } }
public static void Initialize() { texture[0] = EngineTexture.TextureFromFile(Common.Configuration.GamePath + @"\Data\Graphics\row1.png", 384, 64); //350, 35 texture[1] = EngineTexture.TextureFromFile(Common.Configuration.GamePath + @"\Data\Graphics\row2.png", 384, 64); }
//########## /// <summary> /// Inicializa e define a configuração dos controles. /// </summary> public static void Initialize() { Position = new Point(208, 220); // Configuração imagem de fundo background = new EngineObject(); background.Position = Position; background.Texture = EngineTexture.TextureFromFile($"{Common.Configuration.GamePath}\\Data\\Graphics\\win_char.png", 608, 288); background.Size = new Size2(608, 288); background.SourceRect = new Rectangle(0, 0, 608, 288); // Configuração imagem de fundo personagem for (int n = 0; n < MAX_OBJECT; n++) { charbackground[n] = new EngineObject(); charbackground[n].Index = n; charbackground[n].Enabled = true; charbackground[n].Texture = EngineTexture.TextureFromFile($"{Common.Configuration.GamePath}\\Data\\Graphics\\selectchar_charback.png", 127, 134); charbackground[n].Size = new Size2(127, 134); charbackground[n].SourceRect = new Rectangle(0, 0, 127, 134); charbackground[n].MouseUp += Select_MouseUp; charbackground[n].BorderRect = new Rectangle(0, 0, 127, 134); charbackground[n].Position = new Point((Position.X + 49) + (n * 127), Position.Y + 70); selected_background[n] = new EngineObject(); selected_background[n].Texture = EngineTexture.TextureFromFile(Common.Configuration.GamePath + @"\Data\Graphics\selectchar_selected.png", 127, 134); selected_background[n].Size = new Size2(127, 134); selected_background[n].SourceRect = new Rectangle(0, 0, 127, 134); selected_background[n].Position = new Point((Position.X + 49) + (n * 127), Position.Y + 70); } //ボタンの設定 button[0] = new EngineButton("start", 128, 32); button[0].Position = new Point(Position.X + 135, Position.Y + 215); button[0].BorderRect = new Rectangle(20, 2, 86, 26); button[0].Size = new Size2(128, 32); button[0].SourceRect = new Rectangle(0, 0, 128, 32); button[0].MouseUp += Start_MouseUp; button[1] = new EngineButton("create", 128, 32); button[1].Position = new Point(Position.X + 242, Position.Y + 215); button[1].BorderRect = new Rectangle(20, 2, 86, 26); button[1].Size = new Size2(128, 32); button[1].SourceRect = new Rectangle(0, 0, 128, 32); button[1].MouseUp += Create_MouseUp; button[2] = new EngineButton("delete", 128, 32); button[2].Position = new Point(Position.X + 349, Position.Y + 215); button[2].BorderRect = new Rectangle(20, 2, 86, 26); button[2].Size = new Size2(128, 32); button[2].SourceRect = new Rectangle(0, 0, 128, 32); button[2].MouseUp += Delete_MouseUp; button[3] = new EngineButton("server", 128, 32); button[3].Position = new Point(Position.X + 240, Position.Y + 30); button[3].BorderRect = new Rectangle(20, 2, 86, 26); button[3].Size = new Size2(128, 32); button[3].SourceRect = new Rectangle(0, 0, 128, 32); button[3].MouseUp += Server_MouseUp; //Configuração personagens for (int n = 0; n < MAX_OBJECT; n++) { Player[n] = new PlayerSlotData(); Player[n].Name = string.Empty; Player[n].Class = string.Empty; Player[n].Sprite = 0; Player[n].Level = 0; Player[n].Transparency = 255; } //Carrega as imagens da animação for (int n = 0; n < 20; n++) { cast[n] = EngineTexture.TextureFromFile(Common.Configuration.GamePath + @"\Data\Cast_2\" + (n + 1) + ".png", 196, 196); } }