private void SetExpectedMove(EngineMoveEventArgs e) { if (this.Game.Flags.IsOnline && EngineAnalysis != null) { lblExpectedMove.Text = EngineAnalysis.FormatMove(e.BestMove, e.PonderMove); } }
void Game_BeforeAddMove(object sender, EngineMoveEventArgs e) { if (EngineAnalysis.IsClearRequired) { ClearAnalysisItems(); } SetExpectedMove(e); }