Пример #1
0
 static void Main(string[] args)
 {
     using (EngineMgr game = new EngineMgr())
     {
         game.Run();
     }
 }
Пример #2
0
        public ChordRealNode()
        {
            engine = new Engine(this);
            //engine = Engine.createEngine(this);
            engineMgr = EngineMgr.createEngineMgr(10000, engine);
            ChordDataStore dataStore = new ChordDataStore();

            /*
             * NOTE: THIS FUNCTIONALITY GOES INTO ENGINE
             * finger[0] = this;
             * need to fill up the rest
             * am avoiding filling them up with empty ProxyNodes
             * because I want to keepProxyNodes immutable
             * no need to create now
             * for(int i=1;i<160;i++)
             * finger[i] = blah blah blah
             */
        }
Пример #3
0
        public ChordRealNode()
        {
            engine = new Engine(this);
            //engine = Engine.createEngine(this);
            engineMgr = EngineMgr.createEngineMgr(10000, engine);
            ChordDataStore dataStore = new ChordDataStore();

            /*
            NOTE: THIS FUNCTIONALITY GOES INTO ENGINE
            finger[0] = this;
            need to fill up the rest
            am avoiding filling them up with empty ProxyNodes
            because I want to keepProxyNodes immutable
            no need to create now
            for(int i=1;i<160;i++)
            finger[i] = blah blah blah
            */
        }
Пример #4
0
 public ChordRealNode(IChordNode joinNode, AsyncCallback joinCallBack, Object appState)
 {
     engine = new Engine(this, joinNode, joinCallBack, appState);
     engineMgr = EngineMgr.createEngineMgr(10000, engine);
     ChordDataStore dataStore = new ChordDataStore();
 }
Пример #5
0
 public ChordRealNode(IChordNode joinNode, AsyncCallback joinCallBack, Object appState)
 {
     engine    = new Engine(this, joinNode, joinCallBack, appState);
     engineMgr = EngineMgr.createEngineMgr(10000, engine);
     ChordDataStore dataStore = new ChordDataStore();
 }