/// <summary> /// Function to create the engine instance of the shape. The engine instance is of type EngineInstanceFmodSound /// and located in the managed code library. /// </summary> /// <param name="bCreateChildren">relevant for the base class to create instances for children</param> public override void CreateEngineInstance(bool bCreateChildren) { _engineInstance = new EngineInstanceFmodSound(); SetEngineInstanceBaseProperties(); // sets the position etc. // Call the base function to setup attachments and process the children. The engine instance // has to exist at this point. base.CreateEngineInstance(bCreateChildren); }