Пример #1
0
 public virtual void SetData(EngineEntityData _data)
 {
     curData              = _data;
     entityID             = _data.entityId;
     engineValueContainer = new EngineValueContainerEntity();
     engineValueContainer.InitializeContainer(this);
 }
Пример #2
0
    public override void SetData(EngineEntityData _data)
    {
        base.SetData(_data);

        //update unit stats
        //weight
        curWeight = CurData.weight;
        if (rb)
        {
            rb.mass = curWeight;
        }

        //update controller stats
        if (controller)
        {
            controller.BaseSpeed = CurData.speed;
            controller.JumpPower = CurData.jumpPower;
            //controller.StartColHeight = curData.skinSize;
            controller.StartColCenter = CurData.skinSize / 2;
        }


        if (agent)
        {
            agent.speed = CurData.speed;
        }
    }
Пример #3
0
 protected virtual void OnEnable()
 {
     source    = (EngineEntityData)target;
     sourceRef = serializedObject;
     SetupGUIStyle();
     GetProperties();
 }
Пример #4
0
    public override void SetData(EngineEntityData _data)
    {
        base.SetData(_data);

        //update data
        if (skinManager)
        {
            if (skinManager.playerSkins.IndexOf(CurData) != -1)
            {
                dataManager.SetPlayerSkinData(skinManager.playerSkins.IndexOf(CurData));
            }
            else
            {
                Debug.Log("Make sure you add " + _data + " to the skin manager: " + skinManager + "!");
            }
        }
    }