Пример #1
0
 public Terror(string id, Engine.Object parent, Engine.SpriteSheet spriteSheet, string chillScreamSFX, string crazyScreamSFX) : base(id, parent, spriteSheet)
 {
     _reactionRange    = 250;
     _sprintSpeed      = 250;
     _walkSpeed        = 25;
     _walkLeftBoundary = -96;
     _walkRightBoudary = 96;
     _chillScream      = Engine.GameInstance.AssetManager.GetSoundEffect(chillScreamSFX);
     _crazyScream      = Engine.GameInstance.AssetManager.GetSoundEffect(crazyScreamSFX);
 }
Пример #2
0
        public Enemy(string id, Engine.Object parent, Engine.SpriteSheet spriteSheet) : base(id, parent, spriteSheet)
        {

        }