public Terror(string id, Engine.Object parent, Engine.SpriteSheet spriteSheet, string chillScreamSFX, string crazyScreamSFX) : base(id, parent, spriteSheet) { _reactionRange = 250; _sprintSpeed = 250; _walkSpeed = 25; _walkLeftBoundary = -96; _walkRightBoudary = 96; _chillScream = Engine.GameInstance.AssetManager.GetSoundEffect(chillScreamSFX); _crazyScream = Engine.GameInstance.AssetManager.GetSoundEffect(crazyScreamSFX); }
public Enemy(string id, Engine.Object parent, Engine.SpriteSheet spriteSheet) : base(id, parent, spriteSheet) { }