private void OnDownFinish(Engine.HttpDownloadError eError, string strResName) { switch (eError) { case Engine.HttpDownloadError.HttpDownloadError_NetExp: { // 弹出提示,然后再转换状态 Engine.ThreadHelper.RunOnMainThread(() => { if (GameUpgrade.Instance.callback != null) { GameUpgrade.Instance.callback(GameUpgrade.UpgradeError.UpgradeError_DownloadFileError, 0, 0, UpgradeDesc.DownloadFileError); } }); break; } case Engine.HttpDownloadError.HttpDownloadError_Completed: { // 进行文件校验 // 下载文件出错,需要重新下载 if (!CompareFileMD5(ref strResName, ref m_DownloadInfo.strMD5)) { // 下载文件 Engine.HttpDownload.Instance().DownLoadFile(m_DownloadInfo.strNewFileURL, m_DownloadInfo.strDestFile); } else { Engine.ThreadHelper.RunOnMainThread(() => { if (m_Statemachine != null) { // 更新下载的文件 // strResName 下载后的文件名称 Log.Trace("下载完毕 {0}", strResName); m_Statemachine.ChangeState((int)GameState.Update, strResName); } }); } break; } case Engine.HttpDownloadError.HttpDownloadError_Downloading: { break; } } }
void OnHttpDownloadCallback(Engine.HttpDownloadError eErrorCode, object data) { switch (eErrorCode) { case Engine.HttpDownloadError.HttpDownloadError_NetExp: { //object[] arr = data as object[]; if (m_DownFinishCallBack != null) { m_DownFinishCallBack(eErrorCode, m_curDownloadFile.strDestFile); // 返回错误 } break; } case Engine.HttpDownloadError.HttpDownloadError_Downloading: { object[] arr = data as object[]; if (m_DownProgressCallBack != null) { m_DownProgressCallBack(m_curDownloadFile.strURL, (int)arr[0], (int)arr[1]); } break; } case Engine.HttpDownloadError.HttpDownloadError_Completed: { //m_strMsg = string.Format("下载完成"); m_bDownload = false; if (m_DownFinishCallBack != null) { m_DownFinishCallBack(eErrorCode, m_curDownloadFile.strDestFile); m_DownProgressCallBack = null; m_DownFinishCallBack = null; } break; } //case Star.HttpDownloadError.HttpDownloadError_Connecting: // { // if (m_DownFinishCallBack != null) // { // m_DownFinishCallBack(0, m_curDownloadFile.strDestFile); // } // break; // } } }