static int _m_CreateAudio(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Engine.AssetManager __cl_gen_to_be_invoked = (Engine.AssetManager)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); try { if (__gen_param_count == 6 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <UnityEngine.Transform>(L, 3) && translator.Assignable <Engine.CreateAudioEvent>(L, 4) && translator.Assignable <object>(L, 5) && translator.Assignable <Engine.TaskPriority>(L, 6)) { string strAudioName = LuaAPI.lua_tostring(L, 2); UnityEngine.Transform root = (UnityEngine.Transform)translator.GetObject(L, 3, typeof(UnityEngine.Transform)); Engine.CreateAudioEvent callBack = translator.GetDelegate <Engine.CreateAudioEvent>(L, 4); object custumParam = translator.GetObject(L, 5, typeof(object)); Engine.TaskPriority ePriority; translator.Get(L, 6, out ePriority); Engine.IAudioSource __cl_gen_ret = __cl_gen_to_be_invoked.CreateAudio(strAudioName, root, callBack, custumParam, ePriority); translator.Push(L, __cl_gen_ret); return(1); } if (__gen_param_count == 5 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <UnityEngine.Transform>(L, 3) && translator.Assignable <Engine.CreateAudioEvent>(L, 4) && translator.Assignable <object>(L, 5)) { string strAudioName = LuaAPI.lua_tostring(L, 2); UnityEngine.Transform root = (UnityEngine.Transform)translator.GetObject(L, 3, typeof(UnityEngine.Transform)); Engine.CreateAudioEvent callBack = translator.GetDelegate <Engine.CreateAudioEvent>(L, 4); object custumParam = translator.GetObject(L, 5, typeof(object)); Engine.IAudioSource __cl_gen_ret = __cl_gen_to_be_invoked.CreateAudio(strAudioName, root, callBack, custumParam); translator.Push(L, __cl_gen_ret); return(1); } if (__gen_param_count == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <UnityEngine.Transform>(L, 3) && translator.Assignable <Engine.CreateAudioEvent>(L, 4)) { string strAudioName = LuaAPI.lua_tostring(L, 2); UnityEngine.Transform root = (UnityEngine.Transform)translator.GetObject(L, 3, typeof(UnityEngine.Transform)); Engine.CreateAudioEvent callBack = translator.GetDelegate <Engine.CreateAudioEvent>(L, 4); Engine.IAudioSource __cl_gen_ret = __cl_gen_to_be_invoked.CreateAudio(strAudioName, root, callBack); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Engine.AssetManager.CreateAudio!")); }
static int __CreateInstance(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { if (LuaAPI.lua_gettop(L) == 1) { Engine.AssetManager __cl_gen_ret = new Engine.AssetManager(); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Engine.AssetManager constructor!")); }
static int _m_Instance_xlua_st_(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { { Engine.AssetManager __cl_gen_ret = Engine.AssetManager.Instance( ); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_ClearObjPool(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Engine.AssetManager __cl_gen_to_be_invoked = (Engine.AssetManager)translator.FastGetCSObj(L, 1); try { { __cl_gen_to_be_invoked.ClearObjPool( ); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_AddGameObjPool(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Engine.AssetManager __cl_gen_to_be_invoked = (Engine.AssetManager)translator.FastGetCSObj(L, 1); try { { Engine.IGameObject obj = (Engine.IGameObject)translator.GetObject(L, 2, typeof(Engine.IGameObject)); __cl_gen_to_be_invoked.AddGameObjPool(obj); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_Update(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Engine.AssetManager __cl_gen_to_be_invoked = (Engine.AssetManager)translator.FastGetCSObj(L, 1); try { { float dt = (float)LuaAPI.lua_tonumber(L, 2); __cl_gen_to_be_invoked.Update(dt); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_CreateEffect(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Engine.AssetManager __cl_gen_to_be_invoked = (Engine.AssetManager)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); try { if (__gen_param_count == 5 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <Engine.TaskPriority>(L, 3) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 5)) { string strEffectName = LuaAPI.lua_tostring(L, 2); Engine.TaskPriority ePriority; translator.Get(L, 3, out ePriority); bool bCacheObj = LuaAPI.lua_toboolean(L, 4); bool bCacheForever = LuaAPI.lua_toboolean(L, 5); Engine.IEffect __cl_gen_ret = __cl_gen_to_be_invoked.CreateEffect(strEffectName, ePriority, bCacheObj, bCacheForever); translator.Push(L, __cl_gen_ret); return(1); } if (__gen_param_count == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <Engine.TaskPriority>(L, 3) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4)) { string strEffectName = LuaAPI.lua_tostring(L, 2); Engine.TaskPriority ePriority; translator.Get(L, 3, out ePriority); bool bCacheObj = LuaAPI.lua_toboolean(L, 4); Engine.IEffect __cl_gen_ret = __cl_gen_to_be_invoked.CreateEffect(strEffectName, ePriority, bCacheObj); translator.Push(L, __cl_gen_ret); return(1); } if (__gen_param_count == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <Engine.TaskPriority>(L, 3)) { string strEffectName = LuaAPI.lua_tostring(L, 2); Engine.TaskPriority ePriority; translator.Get(L, 3, out ePriority); Engine.IEffect __cl_gen_ret = __cl_gen_to_be_invoked.CreateEffect(strEffectName, ePriority); translator.Push(L, __cl_gen_ret); return(1); } if (__gen_param_count == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string strEffectName = LuaAPI.lua_tostring(L, 2); Engine.IEffect __cl_gen_ret = __cl_gen_to_be_invoked.CreateEffect(strEffectName); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Engine.AssetManager.CreateEffect!")); }
static int _m_CreateGameObject(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Engine.AssetManager __cl_gen_to_be_invoked = (Engine.AssetManager)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); try { if (__gen_param_count == 7 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <Engine.CreateGameObjectEvent>(L, 3) && translator.Assignable <object>(L, 4) && translator.Assignable <Engine.TaskPriority>(L, 5) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 7)) { string strPrefabName = LuaAPI.lua_tostring(L, 2); Engine.CreateGameObjectEvent callBack = translator.GetDelegate <Engine.CreateGameObjectEvent>(L, 3); object custumParam = translator.GetObject(L, 4, typeof(object)); Engine.TaskPriority ePriority; translator.Get(L, 5, out ePriority); bool bCacheObj = LuaAPI.lua_toboolean(L, 6); bool bCacheForever = LuaAPI.lua_toboolean(L, 7); Engine.IGameObject __cl_gen_ret = __cl_gen_to_be_invoked.CreateGameObject(strPrefabName, callBack, custumParam, ePriority, bCacheObj, bCacheForever); translator.Push(L, __cl_gen_ret); return(1); } if (__gen_param_count == 6 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <Engine.CreateGameObjectEvent>(L, 3) && translator.Assignable <object>(L, 4) && translator.Assignable <Engine.TaskPriority>(L, 5) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6)) { string strPrefabName = LuaAPI.lua_tostring(L, 2); Engine.CreateGameObjectEvent callBack = translator.GetDelegate <Engine.CreateGameObjectEvent>(L, 3); object custumParam = translator.GetObject(L, 4, typeof(object)); Engine.TaskPriority ePriority; translator.Get(L, 5, out ePriority); bool bCacheObj = LuaAPI.lua_toboolean(L, 6); Engine.IGameObject __cl_gen_ret = __cl_gen_to_be_invoked.CreateGameObject(strPrefabName, callBack, custumParam, ePriority, bCacheObj); translator.Push(L, __cl_gen_ret); return(1); } if (__gen_param_count == 5 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <Engine.CreateGameObjectEvent>(L, 3) && translator.Assignable <object>(L, 4) && translator.Assignable <Engine.TaskPriority>(L, 5)) { string strPrefabName = LuaAPI.lua_tostring(L, 2); Engine.CreateGameObjectEvent callBack = translator.GetDelegate <Engine.CreateGameObjectEvent>(L, 3); object custumParam = translator.GetObject(L, 4, typeof(object)); Engine.TaskPriority ePriority; translator.Get(L, 5, out ePriority); Engine.IGameObject __cl_gen_ret = __cl_gen_to_be_invoked.CreateGameObject(strPrefabName, callBack, custumParam, ePriority); translator.Push(L, __cl_gen_ret); return(1); } if (__gen_param_count == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <Engine.CreateGameObjectEvent>(L, 3) && translator.Assignable <object>(L, 4)) { string strPrefabName = LuaAPI.lua_tostring(L, 2); Engine.CreateGameObjectEvent callBack = translator.GetDelegate <Engine.CreateGameObjectEvent>(L, 3); object custumParam = translator.GetObject(L, 4, typeof(object)); Engine.IGameObject __cl_gen_ret = __cl_gen_to_be_invoked.CreateGameObject(strPrefabName, callBack, custumParam); translator.Push(L, __cl_gen_ret); return(1); } if (__gen_param_count == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <Engine.CreateGameObjectEvent>(L, 3)) { string strPrefabName = LuaAPI.lua_tostring(L, 2); Engine.CreateGameObjectEvent callBack = translator.GetDelegate <Engine.CreateGameObjectEvent>(L, 3); Engine.IGameObject __cl_gen_ret = __cl_gen_to_be_invoked.CreateGameObject(strPrefabName, callBack); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Engine.AssetManager.CreateGameObject!")); }