public EHeavySentry_RangeAttackState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_ChargeState stateData, Enermy_HeavySentry enermy) : base(entity, stateMachine, animBoolName, stateData) { this.enermy = enermy; }
public EHeavySentry_PlayerDetectedState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_PlayerDected stateData, Enermy_HeavySentry enermy) : base(entity, stateMachine, animBoolName, stateData) { this.enermy = enermy; }
public EHeavySentry_MeleeAttackState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, Transform attackPosition, D_MeleeAttack stateData, Enermy_HeavySentry enermy) : base(entity, stateMachine, animBoolName, attackPosition, stateData) { this.enermy = enermy; }