void start() { cloud = FindObjectOfType <MegaCloud>(); player = FindObjectOfType <Player>(); fireSlider = GetComponent <GameObject>(); waterSlider = GetComponent <GameObject>(); grassSlider = GetComponent <GameObject>(); energyTankManager = FindObjectOfType <EnergyTankManager>(); healthManager = FindObjectOfType <HealthManager>(); waterSlider.SetActive(false); fireSlider.SetActive(false); grassSlider.SetActive(false); Tanks.text = newTanks.ToString(); }
// Use this for initialization void Start() { player = FindObjectOfType <Player>(); energySystem = FindObjectOfType <EnergyTankManager>(); }