public void Update(bool isFast, float pastRound, int round) { recoverTime += pastRound * GameConstants.RoundRecoverAddon * ((round >= GameConstants.RoundRecoverDoubleRound) ? 2 : 1); var need = isFast ? GameConstants.DrawManaTimeFast : GameConstants.DrawManaTime; if (recoverTime >= need) { recoverTime -= need; AddManaData(EnergyGenerator.NextAimMana, 1); EnergyGenerator.UseMana(); EnergyGenerator.Next(round); } if (ManaChanged != null)//todo 先ws下 { ManaChanged(); } SpikeManager.OnRound(pastRound); comboTime -= pastRound; if (comboTime <= 0) { comboTime = 0; CardManager.UpdateCardCombo(); } if (CardManager.HeroSkillCd > 0) { CardManager.HeroSkillCd -= pastRound; if (HeroSkillChanged != null && CardManager.HeroSkillCd <= 0) { HeroSkillChanged(true); } } }
protected void InitBase() { Lp = 3; Mp = 3; Pp = 3; EnergyGenerator.Next(0); var jobConfig = ConfigData.GetJobConfig(Job); if (jobConfig.SkillId > 0) { HeroSkillList.Add(jobConfig.SkillId);//添加职业技能 } }