Пример #1
0
    // Use this for initialization
    void Start()
    {
        player = GameObject.Find("Player");
        GameObject hand = Utils.getGrandChild(gameObject, 0, "Hand");

        gun = Utils.getComponentInChildWithTag <Enemy_gun>(hand, "Enemy_gun");

        speed += Random.Range(-0.5f, 0.5f);

        animator = GetComponentInChildren <Animator>();
    }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     player = GameObject.Find("Player");
     hand   = transform.GetChild(0).transform.GetChild(0).gameObject;
     gun    = hand.transform.GetChild(0).GetComponent <Enemy_gun>();
 }