// Use this for initialization void Start() { player = GameObject.Find("Player"); GameObject hand = Utils.getGrandChild(gameObject, 0, "Hand"); gun = Utils.getComponentInChildWithTag <Enemy_gun>(hand, "Enemy_gun"); speed += Random.Range(-0.5f, 0.5f); animator = GetComponentInChildren <Animator>(); }
// Use this for initialization void Start() { player = GameObject.Find("Player"); hand = transform.GetChild(0).transform.GetChild(0).gameObject; gun = hand.transform.GetChild(0).GetComponent <Enemy_gun>(); }