Пример #1
0
 // Start is called before the first frame update
 void Start()
 {
     eg    = gameObject.transform.parent.gameObject.GetComponent <Enemy_Gunner>();
     Count = interval;
 }
Пример #2
0
 // Start is called before the first frame update
 void Start()
 {
     EG = gameObject.transform.parent.GetComponent <Enemy_Gunner>();
 }