public void StartTurn() { battle_control = Enemy_BattleController.Instance; // First set the current tile coordinates: GetCurrentTileCoords(); // Reset the Sprite's color GetComponent <SpriteRenderer>().color = Color.white; // Reset Action Points ResetActionPoints(); // Set Battle Position at start SetBattlePosition(transform.position); StartThinkingNextDecision(); }
public void StartTurn() { battle_control = Enemy_BattleController.Instance; // First set the current tile coordinates: GetCurrentTileCoords(); // Reset the Sprite's color GetComponent<SpriteRenderer>().color = Color.white; // Reset Action Points ResetActionPoints(); // Set Battle Position at start SetBattlePosition(transform.position); StartThinkingNextDecision(); }