Пример #1
0
    public void StartTurn()
    {
        battle_control = Enemy_BattleController.Instance;

        // First set the current tile coordinates:
        GetCurrentTileCoords();

        // Reset the Sprite's color
        GetComponent <SpriteRenderer>().color = Color.white;

        // Reset Action Points
        ResetActionPoints();

        // Set Battle Position at start
        SetBattlePosition(transform.position);

        StartThinkingNextDecision();
    }
Пример #2
0
    public void StartTurn()
    {
        battle_control = Enemy_BattleController.Instance;

        // First set the current tile coordinates:
        GetCurrentTileCoords();

        // Reset the Sprite's color
        GetComponent<SpriteRenderer>().color = Color.white;

        // Reset Action Points
        ResetActionPoints();

        // Set Battle Position at start
        SetBattlePosition(transform.position);

        StartThinkingNextDecision();

    }