public new void Update(SQLiteConnection conn) { base.Update(conn); EnemySkills.Update(conn); EnemyWeapons.Update(conn); EnemyItems.Update(conn); }
private void Start() { health = 10; movementCycles = new Vector3[][] { MovementCycles.Line(), MovementCycles.Line(true), new Vector3[] { Vector3.forward }, new Vector3[] { Vector3.back }, MovementCycles.Circle(), MovementCycles.Circle(true) }; weapons = new GameObject[movementCycles.Length]; coolDown = 4f; lootModifier = 1f; for (int i = 0; i < movementCycles.Length; i++) { weapons[i] = EnemyWeapons.Basic(); } ChangeCycle(); }
protected override void OnRead(SQLiteDataReader reader) { EnemyInput.SelectedIndex = EnemyData.FindIndex(reader["EnemyID"]); LevelInput.Text = reader["Level"].ToString(); GridPositionZInput.SelectedIndex = int.Parse(reader["GridPositionZ"].ToString()); GridPositionXInput.SelectedIndex = int.Parse(reader["GridPositionX"].ToString()); HPMultiplierInput.Text = reader["HPMultiplier"].ToString(); EnemySkills.Read(); EnemyWeapons.Read(); EnemyItems.Read(); PassiveSkill1Input.SelectedIndex = PassiveSkillData.FindIndex(reader["PassiveSkill1"]); PassiveSkill2Input.SelectedIndex = PassiveSkillData.FindIndex(reader["PassiveSkill2"]); }
protected override void SetupTableData() { EnemyData = new ComboBoxInputData("Enemy_ID", "Name", "BaseObject JOIN Enemy", "BaseObjectID = BaseObject_ID", "Name"); EnemyInput.SelectionChanged += new SelectionChangedEventHandler(CBChangedEnemy); EnemyInput.ItemsSource = EnemyData.OptionsListNames; GridPositionZInput.ItemsSource = GridPositionZOptions; GridPositionXInput.ItemsSource = GridPositionXOptions; EnemySkills.Setup(ClassTemplateId, "Skill", "Skills", new List <string> { "Name", "" }); EnemyWeapons.Setup(ClassTemplateId, "Weapon", "Weapons", new List <string> { "Name", "" }); EnemyItems.Setup(ClassTemplateId, "Item", "Items", new List <string> { "Name", "" }); PassiveSkillData = new ComboBoxInputData("PassiveSkill_ID", "Name", "BaseObject JOIN PassiveSkill", "BaseObjectID = BaseObject_ID", "Name", ComboBoxInputData.ADD_NULL_INPUT); PassiveSkill1Input.ItemsSource = PassiveSkillData.OptionsListNames; PassiveSkill2Input.ItemsSource = PassiveSkillData.OptionsListNames; }
public override string ValidateInputs() { string err = ""; if (!Utils.PosInt(LevelInput.Text, 100) || int.Parse(LevelInput.Text) == 0) { err += "Level must be an integer between 1 and 100\n"; } if (!Utils.NumberBetween(HPMultiplierInput.Text, 0.1, 100)) { err += "HP x must be a number between 0.1 and 100\n"; } err += EnemySkills.ValidateInputs(); err += EnemyWeapons.ValidateInputs(); err += EnemyItems.ValidateInputs(); if (PassiveSkill1Input.SelectedIndex == PassiveSkill2Input.SelectedIndex && PassiveSkill1Input.SelectedIndex > 0) { err += "Passive Skills must be unique\n"; } return(err); }
public void Shoot() { EnemyWeapons _parentScript = this.transform.parent.GetComponent <EnemyWeapons>(); _parentScript.Shoot(); }
protected override void OnClone(SQLiteConnection conn) { EnemySkills.Clone(conn, ClassTemplateId); EnemyWeapons.Clone(conn, ClassTemplateId); EnemyItems.Clone(conn, ClassTemplateId); }
protected override void OnDelete(SQLiteConnection conn) { EnemySkills.Delete(conn); EnemyWeapons.Delete(conn); EnemyItems.Delete(conn); }