Пример #1
0
 // Update is called once per frame
 void Update()
 {
     if (WeaponController.ShotReady)
     {
         Instantiate(WeaponController.SelectedWeapon, WeaponController.ShotSpawn.position, WeaponController.ShotSpawn.rotation);
         WeaponController.LeftReloadTime = WeaponController.Stats.ReloadTime;
         WeaponController.ShotReady      = false;
         WeaponSwitchTimer++;
         if (WeaponSwitchTimer == 5)
         {
             WeaponController.SelectWeapon("ShotGun");
         }
         if (WeaponSwitchTimer == 20)
         {
             WeaponController.SelectWeapon("Bolt");
             WeaponSwitchTimer = 0;
         }
     }
 }