Пример #1
0
    void Start()
    {
        slowDown    = new Buff_2_SlowDown();
        originSpeed = new EnemySpeed(Jiange);


        accelerate = new Buff_1_Acelerate();
        Buff_1_3_2_ultimateSpeed = Speeds + Buff_1_3_2_ultimateSpeed;
    }
Пример #2
0
 /// <summary>
 /// 控制所有敌人的
 /// </summary>
 /// <param name="beishu">速度的倍数</param>
 public static void ControlEnemySpeed(float beishu)
 {
     EnemySpeed.Control_beishu(beishu);
 }
Пример #3
0
 void Awake()
 {
     instance = this;
 }
Пример #4
0
 private void Awake()
 {
     targeter = GetComponent <Targeter>();
     speed    = GetComponent <EnemySpeed>();
     rb       = GetComponent <Rigidbody2D>();
 }