void Start() { slowDown = new Buff_2_SlowDown(); originSpeed = new EnemySpeed(Jiange); accelerate = new Buff_1_Acelerate(); Buff_1_3_2_ultimateSpeed = Speeds + Buff_1_3_2_ultimateSpeed; }
/// <summary> /// 控制所有敌人的 /// </summary> /// <param name="beishu">速度的倍数</param> public static void ControlEnemySpeed(float beishu) { EnemySpeed.Control_beishu(beishu); }
void Awake() { instance = this; }
private void Awake() { targeter = GetComponent <Targeter>(); speed = GetComponent <EnemySpeed>(); rb = GetComponent <Rigidbody2D>(); }