public Change(float f, EnemySpawnerController.changetypes ct, GameObject e, Vector3 v) { time = f; type = ct; enemy = e; point = v; }
public Change(float f, EnemySpawnerController.changetypes ct, float sr) { time = f; type = ct; spawnRate = sr; }
public Change(float f, EnemySpawnerController.changetypes ct, GameObject e) { time = f; type = ct; enemy = e; }