// Damages enemy and handles death shit public void Damage(float damageTaken) { if (!isTeleporting) { currentHealth -= damageTaken; if (currentHealth <= phaseHealth[currentPhase + 1]) { isTeleporting = true; currentHealth = phaseHealth[currentPhase + 1]; Instantiate(teleportEffect, transform.position, Quaternion.identity); EnemySpawnController spawnController = gameManager.GetComponent <EnemySpawnController>(); transform.position = spawnController.PickSpawnPointFurthestFromPlayer(); Instantiate(teleportEffect, transform.position, Quaternion.identity); currentPhase++; isTeleporting = false; } } if (currentHealth <= 0f && !isDead) { isDead = true; GameObject explosionEffect = Instantiate(explosion, transform.position, Quaternion.identity); explosionEffect.transform.localScale = new Vector3(explosionEffect.transform.localScale.x * 2, explosionEffect.transform.localScale.y * 2, explosionEffect.transform.localScale.z * 2); garbageScript.SpawnAtLocation(1, transform.position.x, transform.position.y, false); gameManager.DecreaseBossCount(); Destroy(leftSpikeBall); Destroy(rightSpikeBall); Destroy(gameObject); } }
void Awake() { //Store the instance of this script instance = this; //Initialize the List enemies = new List <Enemy>(); }
private void Awake() { if (instance == null) { instance = this; } }
void Awake() { // 정적 변수인 instance에 현재 스크립트의 인스턴스를 저장한다 instance = this; // 리스트를 초기화한다 enemies = new List <EnemyController>(); }
public void InitGame()//запуск игры { UI.GetSetting(); Enemyes = new List <Enemy>(); characterData = CustomResources.Load <CharacterData>(StringManager.CharacterDataPath); Character = new Character(characterData); playerController = new PlayerController(); cameraController = new CameraController(); enemySpawnController = new EnemySpawnController(); enemyController = new EnemyController(); MainCamera = Camera.main.transform; // камера Player = GameObject.FindGameObjectWithTag(StringManager.TagPlayer).transform; LevelGame.SetActive(true); controllers = new IOnUpdate[5];//можно List<> controllers[0] = playerController; controllers[1] = cameraController; controllers[2] = enemySpawnController; controllers[3] = enemyController; controllers[4] = timeRemainingController; enemySpawnController.OnStart(); playerController.OnStart(); cameraController.OnStart(); UI.GameUi.SetActive(true); UI.Menu.SetActive(false); }
private void OnEnable() { enemySpawnController = (EnemySpawnController)target; enemySpawnInfoProperty = serializedObject.FindProperty("enemySpawnInfo"); enemySpawnControllerInfo = serializedObject.FindProperty("enemySpawnControllerInfo"); wayPointControllers = serializedObject.FindProperty("wayPointControllers"); }
void Start() { rb = GetComponent <Rigidbody>(); speed = 10; foodSpawnController = foodSpawn.GetComponent <FoodSpawnController>(); enemySpawnController = enemySpawn.GetComponent <EnemySpawnController>(); }
public void ResetData(WaveData data, EnemySpawnController spawnController) { _data = data; _spawnController = spawnController; _currentState = State.Spawning; _spawnDelay = 0.0f; _currentIteration = 0; }
// Start is called before the first frame update void Start() { _enemySpawn = GameObject.Find("EnemySpawn").GetComponent <EnemySpawnController>(); if (_enemySpawn == null) { Debug.LogError("Spawn manager not found"); } }
// Use this for initialization void Start() { stats = gameObject.AddComponent <Stats>() as Stats; pauseController = gameObject.AddComponent <PauseController>() as PauseController; pauseController.SetPauseMenu(PauseMenuPrefab); player = (Player)GameObject.FindGameObjectWithTag("Player").GetComponent(typeof(Player)); spawner = (EnemySpawnController)GameObject.FindGameObjectWithTag("EnemySpawner").GetComponent(typeof(EnemySpawnController)); Hud = Instantiate(HudPrefab); }
// Use this for initialization void Start() { mapController = MapController.Instance; spawnerController = EnemySpawnController.Instance; enemiesNumberText.text = enemiesNumber.ToString(); wavesNumberText.text = wavesNumber.ToString(); mapHeightText.text = mapHeight.ToString(); mapWidthText.text = mapWidth.ToString(); }
// Use this for initialization public void Start() { this.spawnController = FindObjectOfType <EnemySpawnController>(); this.entityMovement = GetComponent <EntityMovement>(); this.animator = animator = GetComponent <Animator>(); dieSound = Resources.Load("Audio/monster_die") as AudioClip; boxCollider = GetComponent <BoxCollider2D>(); circleCollider = GetComponent <CircleCollider2D>(); }
private int x, y; // coords on two dimmension array. // Use this for initialization void Start() { GameObject auxHolder = GameObject.FindGameObjectWithTag("Holder"); GameObject auxEnemyHolder = GameObject.FindGameObjectWithTag("EnemyHolder"); // Cant use SeralizeField because Enemies are prefabs enemyMovementController = auxEnemyHolder.GetComponent <EnemyMovementController>(); enemySpawnController = auxEnemyHolder.GetComponent <EnemySpawnController>(); uiController = auxHolder.GetComponent <UIController>(); mainCamera = auxHolder.GetComponent <CameraController>(); spriteRenderer = this.GetComponent <SpriteRenderer>(); layerToIgnore = enemySpawnController.getLayerToIgnore(); }
private void SetRowSpawner() { EnemySpawnController[] spawners = FindObjectsOfType <EnemySpawnController>(); foreach (EnemySpawnController spawner in spawners) { bool isCloseEnough = (Mathf.Abs(spawner.transform.position.y - transform.position.y) <= Mathf.Epsilon); if (isCloseEnough) { myRowSpawner = spawner; } } }
// Use this for initialization void Start () { //spawner = transform.parent.GetComponent<EnemySpawner> (); spawner = GameObject.Find ("EnemySpawn").GetComponent<EnemySpawnController> (); //TODO: Remove FIND! player = GameObject.FindGameObjectWithTag ("Player"); playerController = player.GetComponent<PlayerController> (); if (!player) { Debug.Log ("ERROR could not find Player!"); } agent = GetComponent<NavMeshAgent> (); }
private void Awake() { //Ensures there is only ever one in the scene if (Instance == null) { Instance = this; } else { Destroy(gameObject); } enemySpawnController = FindObjectOfType <EnemySpawnController>(); playerControllers = FindObjectsOfType <PlayerController>(); }
public override void OnInspectorGUI() { this.DrawDefaultInspector(); Component component = this.target as Component; EnemySpawnController script = component.GetComponent <EnemySpawnController>(); if (script != null) { foreach (EnemySpawnController.Chances currentChance in script.spawnChances) { currentChance.name = currentChance.type.ToString(); } } }
public override void Initialize() { base.Initialize(); int floor_pos_y = this.GetWindowHeight() - 128; IceBackground background = new IceBackground(new Vector2(0, -800)); this.AddEntity(background); IcePlatform platform = new IcePlatform(new Vector2(0, floor_pos_y)); this.AddEntity(platform); Penguin penguin = new Penguin(new Vector2(300, floor_pos_y - 128)); this.AddEntity(penguin); SnakeBackground snakeBackground = new SnakeBackground(new Vector2(GetWindowWidth() / 2, 0)); AddEntity(snakeBackground); Snake snake = new Snake(new Vector2(400, floor_pos_y - 128), new Vector2(GetWindowWidth() / 2, 0), new Rectangle(0, 0, GetWindowWidth() / 2, GetWindowHeight())); AddEntity(snake); GameGUI gameGUI = new GameGUI(); AddEntity(gameGUI); Vector2 spawnPoint = new Vector2((int)penguin.GetPosition().X + this.GetWindowWidth(), floor_pos_y - 64); GameState.Instance.SetVar <int>("floor_pos_y", floor_pos_y); GameState.Instance.SetVar <Penguin>("penguin", penguin); GameState.Instance.SetVar <Vector2>("spawn_point", spawnPoint); GameState.Instance.SetVar <bool>("game_over", false); GameState.Instance.SetVar <double>("score", 0); //this.Camera.SetScreenOffset(0.18, 0.83); this.Camera.SetScreenOffset(0.10, 0.83); this.Camera.FollowOnlyXAxis(); this.Camera.FollowEntity(penguin); EnemySpawnController enemySpawnController = new EnemySpawnController(); AddSpawnController(enemySpawnController); }
// Start is called before the first frame update void Awake() { Instance = this; for (int i = 0; i < 100; i++) { GameObject enemyGo = Instantiate(enemyObjects[UnityEngine.Random.Range(0, enemyObjects.Length)], enemySpawnParentObject); enemyGo.SetActive(false); totalEnemies.Enqueue(enemyGo); } Debug.Log("Total Enemies On The Queue = " + totalEnemies.Count); InvokeRepeating("ShowEnemyCount", 0f, 5f); //StartCoroutine(SpawningEnemies()); }
// Start is called before the first frame update void Start() { instance = this; activatedSpawns = new List <GameObject>(); activatedSpawnsIndex = new List <int>(); enemies = new List <GameObject>(); waveTimer = maxWaveTimer; wave = 0; activatedTowers = 1; skeletonNumber = 4; spiderNumber = 0; mageNumber = 0; foreach (GameObject obj in SpawnPoints) { obj.transform.GetChild(0).GetComponent <Light>().enabled = false; } StartCoroutine(NewWave()); }
private void Awake() { m_scShopController = GameObject.FindGameObjectWithTag("GameController").GetComponent <ShopController>(); m_escEnemySpawnController = GameObject.FindGameObjectWithTag("GameController").GetComponent <EnemySpawnController>(); m_csCameraScript = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraScript>(); m_goPlayerOne = GameObject.FindGameObjectWithTag("PlayerOne"); m_goPlayerTwo = GameObject.FindGameObjectWithTag("PlayerTwo"); m_goCurrentTarget = m_goPlayerOne; m_nmaNavMeshAgent = GetComponent <NavMeshAgent>(); IsAlive = true; m_fTurretTimer = m_escEnemySpawnController.m_DefaultTurretTimer; m_fDroneTimer = m_escEnemySpawnController.m_DefaultDroneTimer; m_fScuttlerTimer = m_escEnemySpawnController.m_DefaultScuttlerTimer; }
protected override void Initialize() { base.Initialize(); GoalPosition = goalPoint.position; enemySpawnController = BattleRoot.EnemySpawnController; SetPeriodicTasks(); LastEnemyId = -1; PooledPosition = PoolManager.Instance.transform.position; EnemyController.EnemyInstantiated += OnEnemyInstantiated; LevelBoundsLayer = LayerMask.NameToLayer("LevelBounds"); FinishLayer = LayerMask.NameToLayer("Finish"); ProjectileLayer = LayerMask.NameToLayer("Projectile"); PoolLayer = LayerMask.NameToLayer("Pool"); EnemyLayer = LayerMask.NameToLayer("Enemy"); BattleStats = new BattleStats(); }
void Start() { spawnController = GetComponentInParent <EnemySpawnController>(); spawnVolume = GetComponent <BoxCollider>(); for (int i = 0; i < volumeSpawnAmount; i++) { Vector3 spawnPoint = Vector3.zero; spawnPoint.x = Random.Range(-spawnVolume.size.x / 2f, spawnVolume.size.x / 2f); spawnPoint.y = 0f; spawnPoint.z = Random.Range(-spawnVolume.size.z / 2f, spawnVolume.size.z / 2f); spawnPoint = transform.TransformPoint(spawnPoint); spawnPoints.Add(spawnPoint); Debug.DrawRay(spawnPoint, Vector3.up * 2f, Color.red, 10f); } spawnController.AddSpawnPoints(spawnPoints); }
void Start() { // The player is alive until they collide with an enemy isAlive = true; // Load the player's current high score _highScore = LoadHighScore(); // Initialize the score _playerScore = 0; // Get a handle for the enemy spawn controller _enemySpawnController = GameObject.Find("EnemySpawnController").GetComponent <EnemySpawnController>(); _enemySpawnController.StartSpawningEnemies(); // Get a handle for the UI controller _uiController = FindObjectOfType <UIController>(); // Show the current score _uiController.UpdatePlayerScoreText(_playerScore); // Start the game on pause to show instructions ToggleIsPaused(); }
void Awake() { enemy = GameObject.FindWithTag("Enemy"); enemySpawnCTRL = GameObject.FindGameObjectWithTag("EnemySpawnCTRL").GetComponent<EnemySpawnController>(); }
private void Awake() { numOfLevels = spawnList.GetLength(0) - 1; Debug.Log("number of levels -1 " + numOfLevels); spawnController = gameObject.GetComponent <EnemySpawnController>(); }
private void Awake() { instance = this; }
// Use this for initialization public void Start() { this.spawnController = FindObjectOfType<EnemySpawnController>(); this.entityMovement = GetComponent<EntityMovement>(); this.animator = animator = GetComponent<Animator>(); dieSound = Resources.Load("Audio/monster_die") as AudioClip; boxCollider = GetComponent<BoxCollider2D>(); circleCollider = GetComponent<CircleCollider2D>(); }
void Start() { enemySpawnController = gameObject.GetComponentInParent <EnemySpawnController>(); nextPosition = transform.position; }
public LevelState(MainGameStateMachine mainGameStateMachine) { this.mainGameStateMachine = mainGameStateMachine; enemySpawnController = GameObject.Find("Controllers").GetComponent <ControllersManager>().enemySpawnController; }
public void Init() { _currentRound = 1; _spawnController = UnityEngine.GameObject.FindGameObjectWithTag("SpawnController").GetComponent <EnemySpawnController>(); }
public void Construct(IMenuView _menuView, IGameOverView _gameOverView, EnemySpawnController _spawner) { spawner = _spawner; menuView = _menuView; gameOverView = _gameOverView; }