public void Init(EnemyWaveManager enemyWaveManager, EnemySpawnConfig enemySpawnConfig) { _cooldown = Random.value * 3.0f; _enemyWaveManager = enemyWaveManager; _enemySpawnConfig = enemySpawnConfig; }
public EnemySpawner(EnemySpawnConfig config, Transform root) { _config = config; _root = root; }