public void enemyType4() { shotCounter -= Time.deltaTime; if (shotCounter <= 0) { GetComponent <AudioSource> ().Play(); shotCounter = timeBetweenShots; EnemyShotMovement newBullet = Instantiate(shot, wpnTransform1.position, wpnTransform1.rotation) as EnemyShotMovement; EnemyShotMovement newBullet2 = Instantiate(shot, wpnTransform2.position, wpnTransform2.rotation) as EnemyShotMovement; EnemyShotMovement newBullet3 = Instantiate(shot, wpnTransform3.position, wpnTransform3.rotation) as EnemyShotMovement; EnemyShotMovement newBullet4 = Instantiate(shot, wpnTransform4.position, wpnTransform4.rotation) as EnemyShotMovement; EnemyShotMovement newBullet5 = Instantiate(shot, wpnTransform5.position, wpnTransform5.rotation) as EnemyShotMovement; EnemyShotMovement newBullet6 = Instantiate(shot, wpnTransform6.position, wpnTransform6.rotation) as EnemyShotMovement; EnemyShotMovement newBullet7 = Instantiate(shot, wpnTransform7.position, wpnTransform7.rotation) as EnemyShotMovement; EnemyShotMovement newBullet8 = Instantiate(shot, wpnTransform8.position, wpnTransform8.rotation) as EnemyShotMovement; newBullet.damageToGive = gunDMG; newBullet.speed = shotSpeed; newBullet2.damageToGive = gunDMG; newBullet2.speed = shotSpeed; newBullet3.damageToGive = gunDMG; newBullet3.speed = shotSpeed; newBullet4.damageToGive = gunDMG; newBullet4.speed = shotSpeed; newBullet5.damageToGive = gunDMG; newBullet5.speed = shotSpeed; newBullet6.damageToGive = gunDMG; newBullet6.speed = shotSpeed; newBullet7.damageToGive = gunDMG; newBullet7.speed = shotSpeed; newBullet8.damageToGive = gunDMG; newBullet8.speed = shotSpeed; } }
public void enemyType2() { shotCounter -= Time.deltaTime; if (shotCounter <= 0) { GetComponent <AudioSource> ().Play(); shotCounter = timeBetweenShots; EnemyShotMovement newBullet = Instantiate(shot, wpnTransform1.position, wpnTransform1.rotation) as EnemyShotMovement; newBullet.damageToGive = gunDMG; newBullet.speed = shotSpeed; } }