private void OnTriggerEnter2D(Collider2D collider) { if (collider.tag == "Tooth") { EnemyReturn?.Invoke(gameObject); } else if (collider.tag == "Player") { Debug.Log("BBB"); EnemyReturn?.Invoke(gameObject); } }
private void Back() { EnemyReturn?.Invoke(gameObject); }
void OnBecameInvisible() { Debug.Log("return"); EnemyReturn?.Invoke(gameObject); }