Пример #1
0
 private void OnTriggerEnter2D(Collider2D collider)
 {
     if (collider.tag == "Tooth")
     {
         EnemyReturn?.Invoke(gameObject);
     }
     else if (collider.tag == "Player")
     {
         Debug.Log("BBB");
         EnemyReturn?.Invoke(gameObject);
     }
 }
Пример #2
0
 private void Back()
 {
     EnemyReturn?.Invoke(gameObject);
 }
Пример #3
0
 void OnBecameInvisible()
 {
     Debug.Log("return");
     EnemyReturn?.Invoke(gameObject);
 }