public override void OnRegister() { EnemyRemovedSignal.AddListener(EnemyRemovedHandler); View.SetScore(0, 0); base.OnRegister(); }
private void Init() { gameObject.SetActive(true); EnemyRemovedSignal.AddListener(EnemyRemovedHandler); }
public override void OnRegister() { EnemyRemovedSignal.AddListener(EnemyRemovedHandler); View.SetScore(0, 0); base.OnRegister(); }
private void Init() { gameObject.SetActive(true); EnemyRemovedSignal.AddListener(EnemyRemovedHandler); }