override public void ResetProgress() { base.ResetProgress(); restartCount = 0; isMainLoppEntered = false; isFinalEntered = false; EnemyProtoEx3.AllReset(); }
public void ReloadScene() { restartCount++; if (!isMainLoppEntered) { EnemyProtoEx3.AllReset(); } HUDManager.instance.ResetAll(); GameManager.SetScene(GameScene.Ex3); }