Пример #1
0
 public Koopa(Vector2 position)
 {
     State        = new KoopaMovingState(this);
     EnemyPhysics = new EnemyPhysics(position);
     Collidable   = true;
     Flipped      = false;
 }
Пример #2
0
    void Start()
    {
        if (transform.name != "Enemy")
        {
            enemyPhysics    = GetComponent <EnemyPhysics>();
            currentWaitTime = 0;
            seen            = false;
            int pointAIndex;
            int pointBIndex;

            if (routesTaken < 4)
            {
                pointAIndex = routesTaken;
                pointBIndex = pointAIndex + 1;
                if (pointBIndex > sideMoveSpots.Length - 1)
                {
                    pointBIndex = 0;
                }
                pointA = sideMoveSpots[pointAIndex].position;
                pointB = sideMoveSpots[pointBIndex].position;
                routesTaken++;
            }

            else if (routesTaken >= 4 && routesTaken < 8)
            {
                pointAIndex = routesTaken - 4;
                pointBIndex = pointAIndex + 1;
                if (pointBIndex > diagMoveSpots.Length - 1)
                {
                    pointBIndex = 0;
                }
                pointA = diagMoveSpots[pointAIndex].position;
                pointB = diagMoveSpots[pointBIndex].position;
                routesTaken++;
            }

            else
            {
                pointA = new Vector3(Random.Range(100, 1400), Random.Range(100, 1400), -24);
                pointB = new Vector3(Random.Range(100, 1400), Random.Range(100, 1400), -24);
            }

            enemy.transform.position = pointA;
            fromPointA = true;
        }
    }
Пример #3
0
        public void Update(GameTime gametime)
        {
            if (State is KoopaFlippedState)
            {
                deathTimer++;
            }

            if (State is KoopaStompedKickedState)
            {
                kickTimer++;
            }

            if (State is KoopaStompedState)
            {
                reviveTimer++;
            }
            else
            {
                reviveTimer = Util.Instance.Koopa_revivetimer_update;
            }

            if (reviveTimer == Util.Instance.Koopa_update_ref250)
            {
                Revive();
            }

            if (deathTimer == Util.Instance.Koopa_update_ref100)
            {
                shouldDraw = false;
                deathTimer = Util.Instance.Koopa_deathtimer_update_100case;
            }
            else
            {
                State.Update(gametime);
                EnemyPhysics.Update(gametime);
                EnemyPhysics.EnemyMove();
            }
        }
Пример #4
0
 void Start()
 {
     direction = speed = Vector2.zero;
     physics   = GetComponent <EnemyPhysics>();
 }