void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Wall") { EP.Flip(); } }
void OnTriggerEnter2D(Collider2D col) { if (!shieldReduced && (col.gameObject.name == "frontCheck" || col.gameObject.name == "BackCollider")) { thisCollider.enabled = false; if (col.gameObject.name == "frontCheck") { EnemyPatrol ep = col.transform.root.GetComponent <EnemyPatrol> (); ep.Flip(); Invoke("ReduceShield", 0.1f); } else if (col.gameObject.name == "BackCollider") { Invoke("ReduceShield", 0.1f); } AddForceToPlayer(XForceToPlayer, YForceToPlayer); shieldReduced = true; } }