Пример #1
0
    public void SetType(EnemyParser.EnemyType type)
    {
        this.type = type;
        EnemyParser.EnemyInfo info = EnemyParser.GetEnemyInfo(type);

        weapon.SetDamage(info.damage);
        health.SetMax(info.health);
        reloadTime = info.reloadTime / 1000;

        Material pickedMaterial = null;

        foreach (var material in materials)
        {
            if (material.type != type)
            {
                continue;
            }
            pickedMaterial = material.material;
            break;
        }
        if (pickedMaterial != null)
        {
            meshRenderer.material = pickedMaterial;
        }
    }
Пример #2
0
    private void KillEnemy(object sender, Health.HealthEventArgs e)
    {
        Health health = sender as Health;

        currentWave.Remove(health.transform.root.gameObject);
        health.OnDepletion -= KillEnemy;

        var controller = health.GetComponent <EnemyController>();

        player.AddPoints(EnemyParser.GetEnemyInfo(controller.type).scoreGiven);

        if (currentWave.Count == 0)
        {
            ++currentMap;
            PrepareWave();
        }
    }