void EnemyDie(string b) { EnemyPacket enemyPacket = JsonUtility.FromJson <EnemyPacket>(b); GameObject Enemy = GameObject.Find(enemyPacket.id); Destroy(Enemy); }
void EnemyEffect(string b) { EnemyPacket enemyPacket = JsonUtility.FromJson <EnemyPacket>(b); GameObject Enemy = GameObject.Find(enemyPacket.id); Enemy.GetComponent <EnemyFSM>().ShowHitEffect(); }
void EnemyAI_Attack(string b) { EnemyPacket enemyPacket = JsonUtility.FromJson <EnemyPacket>(b); GameObject Enemy = GameObject.Find(enemyPacket.id); if (enemyPacket.attack) { if (enemyPacket.target == PlayerName) { Slider slider = GameObject.Find("HPBar").GetComponent <Slider>(); slider.value = enemyPacket.PlayerHp / 100; } else { // for(int i = 1; i < PartyMembers.Count; i++){ // Transform member = GameObject.Find("User" + i.ToString()).transform; // if(member.FindChild("Text").GetComponent<Text>().text == enemyPacket.target){ // member.FindChild("HPBar").GetComponent<Slider>().value = enemyPacket.PlayerHp / 100; // break; // } // } if (isInParty) { // int index = PartyMembers.FindIndex(i => i == enemyPacket.target); // Transform member = GameObject.Find("User" + (index + 1).ToString()).transform; // member.FindChild("HPBar").GetComponent<Slider>().value = enemyPacket.PlayerHp / 100; for (int i = 1; i < PartyMembers.Count + 1; i++) { Transform member = GameObject.Find("User" + i.ToString()).transform; if (member.FindChild("Text").GetComponent <Text>().text == enemyPacket.target) { member.FindChild("HPBar").GetComponent <Slider>().value = enemyPacket.PlayerHp / 100; break; } } } } } //Enemy.transform.position = new Vector3(Convert.ToSingle(enemyPacket.x), 0, Convert.ToSingle(enemyPacket.z)); Vector3 newPosition = new Vector3(Convert.ToSingle(enemyPacket.x), 0, Convert.ToSingle(enemyPacket.z)); //Enemy.transform.position = Vector3.MoveTowards(Enemy.transform.position, newPosition, 1.5f * Time.deltaTime); Enemy.GetComponent <EnemyFSM>().targetPosition = newPosition; Enemy.GetComponent <EnemyFSM>().enemyState = enemyPacket.message; Enemy.GetComponent <EnemyFSM>().attack = enemyPacket.attack; Enemy.GetComponent <EnemyFSM>().target = enemyPacket.target; }
void EnemyAI_ToIdle(string b) { EnemyPacket enemyPacket = JsonUtility.FromJson <EnemyPacket>(b); GameObject Enemy = GameObject.Find(enemyPacket.id); //Enemy.transform.position = new Vector3(Convert.ToSingle(enemyPacket.x), 0, Convert.ToSingle(enemyPacket.z)); Vector3 newPosition = new Vector3(Convert.ToSingle(enemyPacket.x), 0, Convert.ToSingle(enemyPacket.z)); //Enemy.transform.position = Vector3.MoveTowards(Enemy.transform.position, newPosition, 1.5f * Time.deltaTime); //Enemy.transform.rotation = Quaternion.Euler(new Vector3(0, Convert.ToSingle(enemyPacket.angle_y) + 180, 0)); //if(Vector3.Distance(Enemy.transform.position, new Vector3(Convert.ToSingle(enemyPacket.x), 0, Convert.ToSingle(enemyPacket.z))) > 0.5f){ // Debug.Log("이탈!!"); //} Enemy.GetComponent <EnemyFSM>().targetPosition = newPosition; Enemy.GetComponent <EnemyFSM>().enemyState = enemyPacket.message; Enemy.GetComponent <EnemyFSM>().attack = enemyPacket.attack; Enemy.GetComponent <EnemyFSM>().moveAngle = Convert.ToSingle(enemyPacket.angle_y); }