Пример #1
0
 // Use this for initialization
 void Start()
 {
     Collider2D[] AreaTargets = Physics2D.OverlapCircleAll(transform.position, 5f);
     Ability.DebugDrawRadius(transform.position, 5f, Color.green, 1f);
     foreach (Collider2D coll in AreaTargets)
     {
         EnemyObject obj = coll.transform.root.GetComponent <EnemyObject>();
         if (obj != null)
         {
             obj.SetInsane();
         }
     }
     Destroy(gameObject);
 }