Пример #1
0
    protected void StartAmove()
    {
        foreach (EnemyMoveset a in startingMove)
        {
            a.enemy = this;
        }
        foreach (EnemyMoveset a in moveSet)
        {
            a.enemy = this;
        }
        if (startingMove.Count > 0)
        {
            currentChargeMove = startingMove[0];
            startingMove.RemoveAt(0);
        }
        else
        {
            currentChargeMove = moveSet[0];
        }

        currentChargeCycleTimer = currentChargeMove.CycleBeforeMove;
        nextMoveString          = currentChargeMove.MoveDisplay();
        SetIntentIcon();
        UpdateCycleDisplay();
    }
Пример #2
0
    protected void NextMove()
    {
        int a;

        if (moveSet.Contains(currentChargeMove))
        {
            a = moveSet.IndexOf(currentChargeMove);
            a++;
        }
        else
        {
            a = 0;
        }

        if (a > moveSet.Count - 1)
        {
            a = 0;
        }
        currentChargeMove       = moveSet[a];
        currentChargeCycleTimer = currentChargeMove.CycleBeforeMove;
        SetIntentIcon();
        nextMoveString = currentChargeMove.MoveDisplay();
    }