Пример #1
0
    void SpawnEnemy()
    {
        GameObject           _newEnemyObject       = Instantiate(_enemyObject, _enemySpawnLocation.transform.position, _enemySpawnLocation.transform.rotation, _enemyObjectContainer);
        EnemyMovementHandler _enemyMovementHandler = _newEnemyObject.GetComponent <EnemyMovementHandler>();
        EnemyShotHandler     _enemyShotHandler     = _newEnemyObject.GetComponent <EnemyShotHandler>();

        //Set new speed
        if (_speedOverride > 0)
        {
            _enemyMovementHandler.SetSpeed(_speedOverride);
        }

        //Attach node if available
        if (_nodeObject != null)
        {
            // Attach the node to the enemy object.
            _enemyMovementHandler.SetMoveNode(_nodeObject);
        }

        //Override fire rate
        if (_fireRateOverride > 0)
        {
            _enemyShotHandler.ChangeFrequency(_fireRateOverride);
        }
    }
Пример #2
0
 private void Awake()
 {
     statsHandler       = GetComponent <EnemyStatsHandler>();
     animationHandler   = GetComponent <EnemyAnimationHandler>();
     movementHandler    = GetComponent <EnemyMovementHandler>();
     observationHandler = GetComponent <EnemyObservationHandler>();
     battleHandler      = GetComponent <EnemyBattleHandler>();
 }