public KeeseLanding(EnemyKeese keese, KeeseSpriteFactory enemySpriteFactory, KeeseStateMachine KeeseStateMachine, bool landing, bool takeOff) { this.keese = keese; this.enemySpriteFactory = enemySpriteFactory; this.KeeseStateMachine = KeeseStateMachine; this.landing = landing; this.takeOff = takeOff; }
public KeeseSpawning(EnemyKeese keese, KeeseSpriteFactory enemySpriteFactory, KeeseStateMachine KeeseStateMachine) { this.keese = keese; this.enemySpriteFactory = enemySpriteFactory; this.KeeseStateMachine = KeeseStateMachine; }