public void SetupForEnemy(EnemyHealthsystem enemy) { this._EnemyHealthsystem = enemy; _EnemyHealthsystem.EnemyHealthDownToZero += EnemyHealthSystem_HealthDownToZero; _EnemyHealthsystem.OnHealthChanged += _EnemyHealthsystem_OnHealthChanged; }
void Start() { system = new EnemyHealthsystem(100); healthDisplay.SetupForEnemy(system); }